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config.yml
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# Controls whether resoucepacks are sent to users. If you do not want any custom textures, set this to false
useDefaultResourcepack: true
#Controls whether a gun will have unlimited ammo
UnlimitedPistolAmmo: false
UnlimitedShotgunAmmo: false
UnlimitedRifleAmmo: false
UnlimitedSMGAmmo: false
UnlimitedSniperAmmo: false
UnlimitedRocketAmmo: false
#Detmines if guns should degrade after every shot. Once durability is 0, the gun will no longer fire
EnableWeaponDurability: false
#Bullet detection step. Usefull for checking if a bullet hit a corner of a block.
BulletDetection:
step: 0.10
# In case you do not want bullets firing through leaves, water, halfslabs or other blocks, you can disable it here.
BlockBullets:
door: false
halfslabs: false
leaves: false
water: false
#Controls the spacing between bullet particles
BulletTrailsSpacing: 0.5
#In case you do not want to let anvils control the gun crafting GUI
overrideAnvil: false
#Controls is resoucepacks are sent right when they join
sendOnJoin: false
#Determines if bullet trains should be allowed
enableBulletTrails: true
#Determines if item amounts are displayed on the itemstack
enableVisableBulletCounts: true
#Determines if a gun should be reloaded when the player swaps hands
enableReloadingWhenSwapToOffhand: true
#The default gun type. DIAMOND_HOE is recommended
gunMaterialType: DIAMOND_HOE
#Determines the resoucepack that should be used. If you want to use your own resoucepack, set the override to true
DefaultResoucepackOverride: false
DefaultResoucepack: https://www.dropbox.com/s/uztx0depegg2hat/QualityArmory%201.5.zip?dl=1
#Determines if rightclicking should enable ironsights.
IronSightsOnRightCLick: false
#Determines if RPGS or grenades can damage terrain
enableExplosionDamage: false
#Determines the crafting recipe for guns
Crafting:
Ammo556: &id001
- IRON_INGOT,0,1
- SULPHUR,0,1
- REDSTONE,0,1
Ammo9mm: *id001
AmmoBuckshot: *id001
AmmoRPG:
- IRON_INGOT,0,4
- SULPHUR,0,6
- REDSTONE,0,1
p30: &id002
- IRON_INGOT,0,5
- REDSTONE,0,2
MP5K: *id002
AK47: &id004
- IRON_INGOT,0,12
- WOOD,0,2
- REDSTONE,0,5
M16: &id003
- IRON_INGOT,0,15
- REDSTONE,0,5
Remmington: *id003
RPG:
- IRON_INGOT,0,32
- REDSTONE,0,10
SW1911: *id002
M40: *id004
Enfield: &id005
- IRON_INGOT,0,12
- GOLD_INGOT,0,2
- REDSTONE,0,5
Henry: *id005
MouserC96: *id002
UMP:
- IRON_INGOT,0,5
- REDSTONE,0,2
Grenades:
- IRON_INGOT,0,6
- SULPHUR,0,10
P30: &id006
- IRON_INGOT,0,5
- REDSTONE,0,2
PKP: *id006
#Some default values for guns. In case you want to change the balance of the guns
Weapon:
P30:
Durability: 500
Damage: 3
MP5K:
Durability: 1000
Damage: 1
AK47:
Durability: 1000
Damage: 3
M16:
Durability: 1000
Damage: 3
Remmington:
Durability: 500
Damage: 1
RPG:
Durability: 100
SW1911:
Durability: 500
Damage: 2
M40:
Durability: 500
Damage: 5
Enfield:
Durability: 500
Damage: 2
Henry:
Durability: 500
Damage: 3
MouserC96:
Durability: 500
Damage: 2
UMP:
Durability: 1000
Damage: 2
PKP:
Durability: 500
Damage: 3