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AtmosphericSounds #10

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RoboMWM opened this issue Oct 13, 2016 · 0 comments
Open

AtmosphericSounds #10

RoboMWM opened this issue Oct 13, 2016 · 0 comments

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@RoboMWM
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RoboMWM commented Oct 13, 2016

Play atmospheric noises (wind, birds, etc.)

  • Use getLightFromSky.to determine if player is outdoors(?) (doesn't account for glass roof enclosure, or cliff overhangs).
  • Raytracing(?) or multiple getLightFromSky calls at scheduled intervals to determine if player is inside an enclosure?????????
  • Okay maybe this idea isn't as easy to implement as I thought

Ensure chat triggers are no longer than a minute

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