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game.js
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game.js
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const statusDisplay = document.querySelector('.game--status');
let gameActive = true;
let currentPlayer = "🍪";
let gameState = ["", "", "", "", "", "", "", "", ""];
const winningMessage = () => `Player ${currentPlayer} has won!`;
const drawMessage = () => `Game ended in a draw!`;
const currentPlayerTurn = () => `It's ${currentPlayer}'s turn`;
statusDisplay.innerHTML = currentPlayerTurn();
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = currentPlayer;
}
function handlePlayerChange() {
currentPlayer = currentPlayer === "🍪" ? "🦃" : "🍪";
// currentPlayer = currentPlayer === "🍪" ? "⭐" : "🍪";
// currentPlayer = currentPlayer === "🍪" ? "🎄" : "🍪";
// currentPlayer = currentPlayer === "🍪" ? "❄️" : "🍪";
// currentPlayer = currentPlayer === "🍪" ? "💚" : "🍪";
statusDisplay.innerHTML = currentPlayerTurn();
}
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i <= 7; i++) {
const winCondition = winningConditions[i];
let a = gameState[winCondition[0]];
let b = gameState[winCondition[1]];
let c = gameState[winCondition[2]];
if (a === '' || b === '' || c === '') {
continue;
}
if (a === b && b === c) {
roundWon = true;
break
}
}
console.log(gameState);
if (roundWon) {
statusDisplay.innerHTML = winningMessage();
gameActive = false;
return;
}
let roundDraw = !gameState.includes("");
if (roundDraw) {
statusDisplay.innerHTML = drawMessage();
gameActive = false;
return;
}
handlePlayerChange();
}
function handleCellClick(clickedCellEvent) {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-cell-index'));
if (gameState[clickedCellIndex] !== "" || !gameActive) {
return;
}
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
function handleRestartGame() {
gameActive = true;
currentPlayer = "🕷️";
gameState = ["", "", "", "", "", "", "", "", ""];
statusDisplay.innerHTML = currentPlayerTurn();
document.querySelectorAll('.cell').forEach(cell => cell.innerHTML = "");
}
// Make the DIV element draggable:
dragElement(document.getElementById("mydiv"));
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
// if present, the header is where you move the DIV from:
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
// otherwise, move the DIV from anywhere inside the DIV:
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
document.onmouseup = null;
document.onmousemove = null;
}
}
// End of drag section
document.querySelectorAll('.cell').forEach(cell => cell.addEventListener('click', handleCellClick));
document.querySelector('.game--restart').addEventListener('click', handleRestartGame);