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Vr2.htm
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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"><meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<!-- three.js library -->
<script src="three1.js"></script>
<script src="stats.js"></script>
<!-- ar.js -->
<script src="ar.js"></script>
<script>THREEx.ArToolkitContext.baseURL = ''</script>
</head><body style="margin : 0px; overflow: hidden; font-family: Monospace;">
<script>
//////////////////////////////////////////////////////////////////////////////////
// Init
//////////////////////////////////////////////////////////////////////////////////
// init renderer
var renderer = new THREE.WebGLRenderer({
// antialias : true,
alpha: true
});
renderer.setClearColor(new THREE.Color('lightgrey'), 0)
// renderer.setPixelRatio( 1/2 );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = 'absolute'
renderer.domElement.style.top = '0px'
renderer.domElement.style.left = '0px'
document.body.appendChild( renderer.domElement );
// array of functions for the rendering loop
var onRenderFcts= [];
// init scene and camera
var scene = new THREE.Scene();
//////////////////////////////////////////////////////////////////////////////////
// Initialize a basic camera
//////////////////////////////////////////////////////////////////////////////////
// Create a camera
var camera = new THREE.Camera();
scene.add(camera);
////////////////////////////////////////////////////////////////////////////////
// handle arToolkitSource
////////////////////////////////////////////////////////////////////////////////
var arToolkitSource = new THREEx.ArToolkitSource({
// to read from the webcam
sourceType : 'webcam',
// to read from an image
// sourceType : 'image',
// sourceUrl : THREEx.ArToolkitContext.baseURL + '../data/images/img.jpg',
// to read from a video
// sourceType : 'video',
// sourceUrl : THREEx.ArToolkitContext.baseURL + '../data/videos/headtracking.mp4',
})
arToolkitSource.init(function onReady(){
onResize()
})
// handle resize
window.addEventListener('resize', function(){
onResize()
})
function onResize(){
arToolkitSource.onResize()
arToolkitSource.copySizeTo(renderer.domElement)
if( arToolkitContext.arController !== null ){
arToolkitSource.copySizeTo(arToolkitContext.arController.canvas)
}
}
////////////////////////////////////////////////////////////////////////////////
// initialize arToolkitContext
////////////////////////////////////////////////////////////////////////////////
// create atToolkitContext
var arToolkitContext = new THREEx.ArToolkitContext({
cameraParametersUrl: THREEx.ArToolkitContext.baseURL + '..data/camera_para.dat',
detectionMode: 'mono',
maxDetectionRate: 30,
canvasWidth: 80*3,
canvasHeight: 60*3,
})
// initialize it
arToolkitContext.init(function onCompleted(){
// copy projection matrix to camera
camera.projectionMatrix.copy( arToolkitContext.getProjectionMatrix() );
})
// update artoolkit on every frame
onRenderFcts.push(function(){
if( arToolkitSource.ready === false ) return
arToolkitContext.update( arToolkitSource.domElement )
})
////////////////////////////////////////////////////////////////////////////////
// Create a ArMarkerControls
////////////////////////////////////////////////////////////////////////////////
var markerRoot = new THREE.Group
scene.add(markerRoot)
var artoolkitMarker = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
type : 'pattern',
patternUrl : THREEx.ArToolkitContext.baseURL + '../data/patt.hiro'
// patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.kanji'
})
// build a smoothedControls
var smoothedRoot = new THREE.Group()
scene.add(smoothedRoot)
var smoothedControls = new THREEx.ArSmoothedControls(smoothedRoot, {
lerpPosition: 0.4,
lerpQuaternion: 0.3,
lerpScale: 1,
})
onRenderFcts.push(function(delta){
smoothedControls.update(markerRoot)
})
//////////////////////////////////////////////////////////////////////////////////
// add an object in the scene
//////////////////////////////////////////////////////////////////////////////////
var arWorldRoot = smoothedRoot
// add a torus knot
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshNormalMaterial({
transparent : true,
opacity: 0.5,
side: THREE.DoubleSide
});
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = geometry.parameters.height/2
arWorldRoot.add( mesh );
var geometry = new THREE.TorusKnotGeometry(0.3,0.1,64,16);
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0.5
arWorldRoot.add( mesh );
onRenderFcts.push(function(){
mesh.rotation.x += 0.1
})
//////////////////////////////////////////////////////////////////////////////////
// render the whole thing on the page
//////////////////////////////////////////////////////////////////////////////////
var stats = new Stats();
document.body.appendChild( stats.dom );
// render the scene
onRenderFcts.push(function(){
renderer.render( scene, camera );
stats.update();
})
// run the rendering loop
var lastTimeMsec= null
requestAnimationFrame(function animate(nowMsec){
// keep looping
requestAnimationFrame( animate );
// measure time
lastTimeMsec = lastTimeMsec || nowMsec-1000/60
var deltaMsec = Math.min(200, nowMsec - lastTimeMsec)
lastTimeMsec = nowMsec
// call each update function
onRenderFcts.forEach(function(onRenderFct){
onRenderFct(deltaMsec/1000, nowMsec/1000)
})
})
</script><canvas width="1366" height="652" style="width: 1366px; height: 652px; position: absolute; top: 0px; left: 0px;"></canvas><div style="position: fixed; top: 0px; left: 0px; cursor: pointer; opacity: 0.9; z-index: 10000;"><canvas width="80" height="48" style="width: 80px; height: 48px; display: block;"></canvas><canvas width="80" height="48" style="width: 80px; height: 48px; display: none;"></canvas></div>
</body></html>