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panda3d-gltf 0.13 can import and display the character just fine. The node tree is wrong and unusable (has a lot of Character's), but that's another story.
panda3d-gltf 1.1.0 crashes on:
:gobj(warning): Dropping empty array from GeomVertexFormat.
Assertion failed: fi != _formats.end() at line 1050 of panda/src/gobj/geomVertexFormat.cxx
Assertion failed: !is_registered() at line 75 of panda/src/gobj/geomVertexFormat.cxx
panda3d-gltf master crashes on:
AttributeError: 'NoneType' object has no attribute 'fullpath'
Because it couldn't find gltf/hdri/512_cg_0.hdr file
Panda3D master
panda3d-gltf 0.13 work the same way as with older panda3d
The 512_ch_0.hdr issue is fixed with v1.2.1, but this issue was limited to gltf-viewer, so I still need to see why the model doesn't work with gltf2bam.
Model file: https://github.com/murasaqi/ZONKO_3D_OPEN_SOURCE_PROJECT_MurasaqiExample/blob/main/Unity_ZONKO_3D_OPEN_SOURCE_PROJECT/Assets/Zone_LiveDemo/Models/znk/znk_221107/vrm/znk.vrm
It's just a GLB with an extra metadata and could be imported into Blender after renamed as .glb.
Panda3D 1.10.14
panda3d-gltf 0.13 can import and display the character just fine. The node tree is wrong and unusable (has a lot of Character's), but that's another story.
panda3d-gltf 1.1.0 crashes on:
panda3d-gltf master crashes on:
Panda3D master
panda3d-gltf 0.13 work the same way as with older panda3d
panda3d-gltf 1.1.0 crashes with:
coredumpctl trace:
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