diff --git a/README.md b/README.md index efef05c..3b404c4 100644 --- a/README.md +++ b/README.md @@ -79,9 +79,10 @@ The `src/cpp/FLIP.sln` solution contains one CUDA backend project and one pure C Compiling the CUDA project requires a CUDA compatible GPU. Instruction on how to install CUDA can be found [here](https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html). -Alternatively, a CMake build can be done by creating a build directory and invoking CMake on the source dir (add `--config Release` to build release configuration on Windows): +Alternatively, a CMake build can be done by creating a build directory in the `src` directory and invoking CMake on the source `cpp` directory (add `--config Release` to build release configuration on Windows): ``` +cd src mkdir build cd build cmake .. diff --git a/src/cpp/README.md b/src/cpp/README.md index fd0e769..1b9e08b 100644 --- a/src/cpp/README.md +++ b/src/cpp/README.md @@ -50,9 +50,10 @@ For business inquiries, please visit our website and submit the form: [NVIDIA Re ``` - The FLIP.sln solution contains one CUDA backend project and one pure C++ backend project for the FLIP tool. - Compiling the CUDA project requires a CUDA compatible GPU. Instruction on how to install CUDA can be found [here](https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html). -- Alternatively, a CMake build can be done by creating a build directory and invoking CMake on the source `cpp` dir (add `--config Release` to build release configuration on Windows): +- Alternatively, a CMake build can be done by creating a build directory in the `src` directory and invoking CMake on the source `cpp` directory (add `--config Release` to build release configuration on Windows): ``` + cd src mkdir build cd build cmake ..