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Different lighting in left and right eyes #248

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AGluk opened this issue Mar 14, 2024 · 3 comments
Open

Different lighting in left and right eyes #248

AGluk opened this issue Mar 14, 2024 · 3 comments

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@AGluk
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AGluk commented Mar 14, 2024

AI

Hello!
Faced with a bug in lighting of some objects. Doors and some other objects lights different in left and right eye (see above).
I've tried SteamVR and Oculus. The same problem.
I use Quest 3 with wired connection when Oculus selected and Virtual Desktop while StreamVR option.

@MulleredOG
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This issue has pretty much broken the mod. Appears to happen at higher resolutions with SS enabled. Reported fairly extensively with no suggestions on how to fix. The original developer has long abandoned the mod and its unlikely to ever go open source. Someone else needs to come along and build a new mod from the ground up, this one is never getting fixed

@sci666-2023
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i give it a try after watching the new romulus movie ;) i got the same issue but a bit more extreme .,.. on right eye there are some textures missing and the motion tracker screen completely and some rooms behind windows are blackened .... so its unplayable ... i use a pimax 8kx .... i can remember some years back with the index i dont have these issues ?!?! btw is there a way to get the text amd maps more readable with 8kx its blurry pixely and to small ....

@sci666-2023
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i just played around and it seems that setting the 8kx to "normal" FOV and set pixelscale to 1.33 fixed that issue for me;

{
"Settings": {
"DebugOptions": true,
"Input": {
"SnapRotation": true,
"SnapRotationSegments": 12,
"ToggleCrouch": false,
"ToggleGrips": false,
"VRInputRelativeWalking": true,
"VRInputStrafing": true
},
"Rendering": {
"ClippingBlinders": true,
"MirrorViewType": "RightEye",
"PixelScale": 1.33,
"SymmetricMirrorView": true
},
"SkipStartupIntro": true,
"VRRuntime": "OpenVR"
}
}

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