diff --git a/tests/benchmark.py b/tests/benchmark.py index 94a7b8ee2..819e522ad 100644 --- a/tests/benchmark.py +++ b/tests/benchmark.py @@ -155,7 +155,6 @@ def _get_random_text(cfg: ngl.SceneCfg, rng): fg_color=_get_random_color(rng), fg_opacity=_get_random_opacity(rng), bg_opacity=0, - aspect_ratio=cfg.aspect_ratio, ) diff --git a/tests/text.py b/tests/text.py index 236f8cc8f..968384f58 100644 --- a/tests/text.py +++ b/tests/text.py @@ -117,7 +117,6 @@ def text_arabic_shaping(cfg: ngl.SceneCfg): return ngl.Text( text="رَسْميّ", font_faces=[ngl.FontFace(_ARABIC_FONT.as_posix())], - aspect_ratio=cfg.aspect_ratio, ) @@ -130,7 +129,6 @@ def text_bidi_arabic_english(cfg: ngl.SceneCfg): # The Latin font is placed first so the fallback is actually tested (the # Arabic font contains Latin letters) font_faces=[ngl.FontFace(p.as_posix()) for p in [_LATIN_FONT, _ARABIC_FONT]], - aspect_ratio=cfg.aspect_ratio, ) @@ -143,7 +141,6 @@ def text_vertical_japanese(cfg: ngl.SceneCfg): text="かなだけ、\nちいさいのフォント\nだから。", writing_mode="vertical-rl", font_faces=[ngl.FontFace(_JAPANESE_FONT.as_posix())], - aspect_ratio=cfg.aspect_ratio, ) @@ -155,5 +152,4 @@ def text_fixed(cfg: ngl.SceneCfg): "Fix", scale_mode="fixed", font_scale=4.5, - aspect_ratio=cfg.aspect_ratio, ) diff --git a/tests/texteffect.py b/tests/texteffect.py index d8efea1e5..0e365022f 100644 --- a/tests/texteffect.py +++ b/tests/texteffect.py @@ -54,7 +54,7 @@ def texteffect_color(cfg: ngl.SceneCfg): ) ) - return ngl.Text(text=text, effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text(text=text, effects=effects) @test_fingerprint(width=640, height=360, keyframes=10, tolerance=1) @@ -76,7 +76,7 @@ def texteffect_opacity(cfg: ngl.SceneCfg): ) ] - return ngl.Text("Ghost\nin the\nText", effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text("Ghost\nin the\nText", effects=effects) @test_fingerprint(width=640, height=360, keyframes=10, tolerance=1) @@ -102,7 +102,7 @@ def texteffect_transform(cfg: ngl.SceneCfg): ), ] - return ngl.Text("Drop me down", effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text("Drop me down", effects=effects) @test_fingerprint(width=640, height=360, keyframes=10, tolerance=1) @@ -121,18 +121,8 @@ def texteffect_chars_space_nospace(cfg: ngl.SceneCfg): effects1 = [ngl.TextEffect(target="char_nospace", color=ngl.AnimatedColor(animkf))] return ngl.Group( children=[ - ngl.Text( - "AB CDE F", - effects=effects0, - aspect_ratio=cfg.aspect_ratio, - box=(-1, 0, 2, 1), - ), - ngl.Text( - "AB CDE F", - effects=effects1, - aspect_ratio=cfg.aspect_ratio, - box=(-1, -1, 2, 1), - ), + ngl.Text("AB CDE F", effects=effects0, box=(-1, 0, 2, 1)), + ngl.Text("AB CDE F", effects=effects1, box=(-1, -1, 2, 1)), ] ) @@ -148,7 +138,7 @@ def texteffect_blur(cfg: ngl.SceneCfg): ngl.AnimKeyFrameFloat(1, 0), ] effects = [ngl.TextEffect(blur=ngl.AnimatedFloat(animkf))] - return ngl.Text("B", effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text("B", effects=effects) @test_fingerprint(width=640, height=360, keyframes=10, tolerance=1) @@ -162,7 +152,7 @@ def texteffect_blur_outline(cfg: ngl.SceneCfg): ngl.AnimKeyFrameFloat(1, 0), ] effects = [ngl.TextEffect(blur=ngl.AnimatedFloat(animkf), outline=0.01)] - return ngl.Text("b", effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text("b", effects=effects) @test_fingerprint(width=640, height=360, keyframes=10, tolerance=1) @@ -176,7 +166,7 @@ def texteffect_glow(cfg: ngl.SceneCfg): ngl.AnimKeyFrameFloat(1, 0), ] effects = [ngl.TextEffect(glow=ngl.AnimatedFloat(animkf), glow_color=(1, 0, 0))] - return ngl.Text("G", effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text("G", effects=effects) @test_fingerprint(width=640, height=360, keyframes=10, tolerance=2) @@ -190,4 +180,4 @@ def texteffect_glow_outline(cfg: ngl.SceneCfg): ngl.AnimKeyFrameFloat(1, 0), ] effects = [ngl.TextEffect(glow=ngl.AnimatedFloat(animkf), outline=0.01)] - return ngl.Text("g", effects=effects, aspect_ratio=cfg.aspect_ratio) + return ngl.Text("g", effects=effects)