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Neoforge 1.20.1 "not a valid mod file" #13
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Hello! Would you mind clarifying what you mean by it saying it's "not a valid mod file"? E.g. does a window pop up saying that there's an error with the mod? Does Minecraft just quit unexpectedly? Do you see a long piece of text after Minecraft unexpectedly closed, a crash log? Being as descriptive as possible will help me help you :) |
hi, an error screen pops up with the filename of the mod and the message, and a button to proceed to the menu screen but it halts the loading of the rest of the mods so theyre not actually loaded when on the menu |
Ohhh, I understand it now, the NeoForge mod warning screen. Are you using the default Minecraft Launcher, MultiMC, Prism Launcher, the Modrinth App, the CurseForge app, etc? (Which launcher?) |
I'm using Prism Launcher. |
same issue here, was planning on adding this to my modpack |
Thanks for sharing! I thought this issue was resolved haha 😅 I'll look into it |
here's the error, might help ya out a bit
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Thank you for sharing your error. A new version of ThreatenGL will be posted in a bit, I've found out that Forge has changed their mods.toml file structure. |
ThreatenGL 1.3.3 will be posted on Modrinth as soon as it finishes building 🤗 |
the warning is still coming in the latest version |
yeah im getting the issue on latest version EDIT:should add more details yes im on prism and neo forge unsure why this happens but after clicking exit to menu is shows every single mod is disabled |
This is still on NeoForge 1.20.1 or 1.20.x? |
forge 1.20.1 |
Error still exists:
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@LuizLoyola Modrinth automatically marked the NeoForge upload as Forge haha, sorry that's an error on my part as I didn't notice. |
The mislabelling on Modrinth has been corrected. However the mod still doesn't work on NeoForge either, right? |
I can confirm that the issue still exists when using the NeoForge version of the mod on 1.20.1 through Prism Launcher Oddly enough, using the Forge version allows everything to load correctly. |
Thank you all for reporting back on this issue, and sorry for not keeping up with this thread as I took a break to focus on other things. The reason this entire issue is happening in the first place is because at one point the mod was updated to fix another similar issue related to NeoForge. It looked like NeoForge updated their mod metadata file structure but now it looks like that never happened - its quite unclear at the moment. I'll have to properly research how NeoForge expects this file to look like and I'll get back to you all soon. |
on trying to start the game with the mod Neoforge reports that it isn't a valid mod file :(
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