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efxpresets.h
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#ifndef EFXPRESETS_H
#define EFXPRESETS_H
#include <AL/efx-presets.h>
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_GENERIC() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_GENERIC; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PADDEDCELL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PADDEDCELL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_BATHROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_BATHROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_LIVINGROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_LIVINGROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_STONEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_STONEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_AUDITORIUM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_AUDITORIUM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CONCERTHALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CONCERTHALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CAVE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CAVE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ARENA() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ARENA; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_HANGAR() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_HANGAR; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CARPETEDHALLWAY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CARPETEDHALLWAY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_HALLWAY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_HALLWAY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_STONECORRIDOR() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_STONECORRIDOR; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ALLEY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ALLEY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FOREST() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FOREST; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_MOUNTAINS() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_MOUNTAINS; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_QUARRY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_QUARRY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PLAIN() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PLAIN; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PARKINGLOT() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PARKINGLOT; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SEWERPIPE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SEWERPIPE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_UNDERWATER() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_UNDERWATER; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRUGGED() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRUGGED; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DIZZY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DIZZY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PSYCHOTIC() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PSYCHOTIC; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_SMALLROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_SMALLROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_MEDIUMROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_MEDIUMROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_LARGEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_LARGEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_LONGPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_LONGPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_HALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_HALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_CUPBOARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_CUPBOARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_COURTYARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_COURTYARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CASTLE_ALCOVE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CASTLE_ALCOVE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_SMALLROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_SMALLROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_MEDIUMROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_MEDIUMROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_LARGEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_LARGEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_LONGPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_LONGPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_HALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_HALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_CUPBOARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_CUPBOARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_COURTYARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_COURTYARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_FACTORY_ALCOVE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_FACTORY_ALCOVE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_SMALLROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_SMALLROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_LARGEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_LARGEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_HALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_HALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_CUPBOARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_CUPBOARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_COURTYARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_COURTYARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_ICEPALACE_ALCOVE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_ICEPALACE_ALCOVE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_SMALLROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_SMALLROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_LARGEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_LARGEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_HALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_HALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_CUPBOARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_CUPBOARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPACESTATION_ALCOVE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPACESTATION_ALCOVE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_SMALLROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_SMALLROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_MEDIUMROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_MEDIUMROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_LARGEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_LARGEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_LONGPASSAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_LONGPASSAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_HALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_HALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_CUPBOARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_CUPBOARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_COURTYARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_COURTYARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_WOODEN_ALCOVE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_WOODEN_ALCOVE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_SQUASHCOURT() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_SQUASHCOURT; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_GYMNASIUM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_GYMNASIUM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_FULLSTADIUM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_FULLSTADIUM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SPORT_STADIUMTANNOY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SPORT_STADIUMTANNOY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PREFAB_WORKSHOP() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PREFAB_WORKSHOP; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PREFAB_SCHOOLROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PREFAB_SCHOOLROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PREFAB_PRACTISEROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PREFAB_PRACTISEROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PREFAB_OUTHOUSE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PREFAB_OUTHOUSE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PREFAB_CARAVAN() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PREFAB_CARAVAN; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DOME_TOMB() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DOME_TOMB; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PIPE_SMALL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PIPE_SMALL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DOME_SAINTPAULS() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DOME_SAINTPAULS; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PIPE_LONGTHIN() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PIPE_LONGTHIN; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PIPE_LARGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PIPE_LARGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_PIPE_RESONANT() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_PIPE_RESONANT; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_OUTDOORS_BACKYARD() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_OUTDOORS_BACKYARD; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_OUTDOORS_CREEK() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_OUTDOORS_CREEK; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_OUTDOORS_VALLEY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_OUTDOORS_VALLEY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_MOOD_HEAVEN() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_MOOD_HEAVEN; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_MOOD_HELL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_MOOD_HELL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_MOOD_MEMORY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_MOOD_MEMORY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_COMMENTATOR() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_COMMENTATOR; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_PITGARAGE() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_PITGARAGE; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_INCAR_RACER() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_INCAR_RACER; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DRIVING_TUNNEL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DRIVING_TUNNEL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY_STREETS() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY_STREETS; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY_SUBWAY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY_SUBWAY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY_MUSEUM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY_MUSEUM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY_LIBRARY() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY_LIBRARY; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY_UNDERPASS() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY_UNDERPASS; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CITY_ABANDONED() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CITY_ABANDONED; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_DUSTYROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_DUSTYROOM; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_CHAPEL() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_CHAPEL; return r; }
inline EFXEAXREVERBPROPERTIES get_EFX_REVERB_PRESET_SMALLWATERROOM() { EFXEAXREVERBPROPERTIES r = EFX_REVERB_PRESET_SMALLWATERROOM; return r; }
#endif