-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
246 lines (209 loc) · 6.18 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
cmake_minimum_required(VERSION 3.1...3.27)
project(
Glimmer
VERSION 1.0
LANGUAGES CXX)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
#Shader Initialize
set(SHADER_SOURCE_DIR ${CMAKE_SOURCE_DIR}/shaders)
file(GLOB_RECURSE SHADER_FILES ${SHADER_SOURCE_DIR}/*)
set(VERTEX_SHADERS
shaders/skybox_vertex.hlsl
shaders/equirectangular_vertex.hlsl
shaders/pbr_vertex.hlsl
)
set_source_files_properties(
${VERTEX_SHADERS}
PROPERTIES
VS_SHADER_TYPE Vertex
VS_SHADER_ENTRYPOINT VSMain
VS_SHADER_MODEL 5.1
)
set(PIXEL_SHADERS
shaders/skybox_pixel.hlsl
shaders/equirectangular_pixel.hlsl
shaders/pbr_pixel.hlsl
)
set_source_files_properties(
${PIXEL_SHADERS}
PROPERTIES
VS_SHADER_TYPE Pixel
VS_SHADER_ENTRYPOINT PSMain
VS_SHADER_MODEL 5.1
)
set(COMPUTE_SHADERS
shaders/mipmapcs_xodd.hlsl
shaders/mipmapcs_xyeven.hlsl
shaders/mipmapcs_xyodd.hlsl
shaders/mipmapcs_yodd.hlsl
)
set_source_files_properties(
${COMPUTE_SHADERS}
PROPERTIES
VS_SHADER_TYPE Compute
VS_SHADER_ENTRYPOINT CSMain
VS_SHADER_MODEL 5.1
)
message("Generating Shader Files: ${SHADER_FILES}")
# Source Code Initialize
FILE(GLOB SRCS_GLIMMER_CORE
src/core/commandqueue.h
src/core/commandqueue.cpp
src/core/commandmanager.h
src/core/commandmanager.cpp
src/core/texturemanager.h
src/core/texturemanager.cpp
src/core/d3dx12.h
src/core/game.h
src/core/game.cpp
src/core/headers.h
src/core/events.h
src/core/timer.h
src/core/graphicscore.h
src/core/graphicscore.cpp
src/core/rootsignature.h
src/core/rootsignature.cpp
src/core/staticdecriptorheap.h
src/core/staticdecriptorheap.cpp
src/core/descriptorheapallocator.h
src/core/descriptorheapallocator.cpp
src/core/dynamicdescriptorheap.h
src/core/dynamicdescriptorheap.cpp
src/core/descriptortypes.h
src/core/pso.h
src/core/pso.cpp
src/core/window.h
src/core/window.cpp
src/core/application.h
src/core/application.cpp
src/core/clientgame.h
src/core/clientgame.cpp
src/core/commandallocatorpool.h
src/core/commandallocatorpool.cpp
src/core/context.h
src/core/context.cpp
)
FILE(GLOB SRCS_RESOURCES
src/core/resources/stb_image.h
src/core/resources/dds.h
src/core/resources/DDSTextureLoader.h
src/core/resources/DDSTextureLoader.cpp
src/core/resources/gpuresource.h
src/core/resources/pixelbuffer.h
src/core/resources/pixelbuffer.cpp
src/core/resources/byteaddressbuffer.h
src/core/resources/byteaddressbuffer.cpp
src/core/resources/texture.h
src/core/resources/texture.cpp
src/core/resources/depthbuffer.h
src/core/resources/depthbuffer.cpp
src/core/resources/colorbuffer.h
src/core/resources/colorbuffer.cpp
src/core/resources/uploadbuffer.h
src/core/resources/uploadbuffer.cpp
src/core/resources/gpubuffer.h
src/core/resources/gpubuffer.cpp
src/core/resources/readbackbuffer.h
src/core/resources/readbackbuffer.cpp
src/core/resources/samplerdesc.h
src/core/resources/samplerdesc.cpp
)
FILE(GLOB SRCS_RESOURCES_ALLOCATOR
src/core/resources/memoryallocator/linearallocator.h
src/core/resources/memoryallocator/linearallocator.cpp
)
FILE(GLOB SRCS_GEOMETRY
src/core/geometry/objloader.h
src/core/geometry/objloader.cpp
src/core/geometry/defaultgeometry.h
src/core/geometry/defaultgeometry.cpp
src/core/geometry/vertexformat.h
src/core/geometry/vertexformat.cpp
src/core/geometry/mesh.h
src/core/geometry/mesh.cpp
src/core/geometry/material.h
src/core/geometry/material.cpp
src/core/geometry/model.h
src/core/geometry/model.cpp
src/core/geometry/light.h
src/core/geometry/light.cpp
)
FILE(GLOB SRCS_MATH
src/core/mathematics/bitoperation.h
)
FILE(GLOB SRCS_TYPES
src/core/types/color.h
src/core/types/commontypes.h
src/core/types/uuid.h
)
FILE(GLOB SRCS_COMPONENTS
src/core/components/skybox.h
src/core/components/skybox.cpp
src/core/components/hdrtocubemap.h
src/core/components/hdrtocubemap.cpp
src/core/components/scene.h
src/core/components/scene.cpp
src/core/components/camera.h
src/core/components/camera.cpp
src/core/components/controller.h
src/core/components/controller.cpp
src/core/components/mipmapgenerator.h
src/core/components/mipmapgenerator.cpp
)
FILE(GLOB SRCS_RENDERELEMENTS
src/core/renderelement/renderitem.h
src/core/renderelement/renderitem.cpp
)
set(SRCS_MAIN
src/main.cpp
)
add_executable(Glimmer WIN32 ${SRCS_MAIN}
${SRCS_GLIMMER_CORE}
${SRCS_RESOURCES_ALLOCATOR}
${SRCS_TYPES}
${SRCS_MATH}
${SRCS_RESOURCES}
${SRCS_GEOMETRY}
${SRCS_COMPONENTS}
${SRCS_RENDERELEMENTS}
${SHADER_FILES})
source_group("source" FILES ${SRCS_MAIN})
source_group("source\\core" FILES ${SRCS_GLIMMER_CORE})
source_group("source\\core\\resources" FILES ${SRCS_RESOURCES})
source_group("source\\core\\resources\\memoryallocator" FILES ${SRCS_RESOURCES_ALLOCATOR})
source_group( "source\\core\\types" FILES ${SRCS_TYPES} )
source_group( "source\\core\\mathematics" FILES ${SRCS_MATH} )
source_group( "source\\core\\geometry" FILES ${SRCS_GEOMETRY} )
source_group( "source\\core\\components" FILES ${SRCS_COMPONENTS} )
source_group( "source\\core\\renderelements" FILES ${SRCS_RENDERELEMENTS} )
source_group( "resources\\shaders" FILES ${SHADER_FILES} )
#dependences intialize
set(LIB_DIR "${PROJECT_SOURCE_DIR}/dependences/lib")
set(BIN_DIR "${PROJECT_SOURCE_DIR}/dependences/bin")
target_include_directories(Glimmer
PUBLIC
${PROJECT_SOURCE_DIR}/src/core
${PROJECT_SOURCE_DIR}/dependences/include
)
target_link_libraries(Glimmer
d3d12.lib
dxgi.lib
d3dcompiler.lib
Shlwapi.lib
dxguid.lib
${LIB_DIR}/assimp/assimp-vc143-mt.lib
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${BIN_DIR}/assimp/assimp-vc143-mt.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>)
#resources files initialize
set(RESOURCE_SOURCE_DIR ${CMAKE_SOURCE_DIR}/resource)
set(RESOURCE_DEST_DIR ${CMAKE_BINARY_DIR}/Debug/resource)
add_custom_target(copy_data
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${RESOURCE_SOURCE_DIR}/"
"${RESOURCE_DEST_DIR}/"
COMMENT "Copying data"
)
add_dependencies(Glimmer copy_data)