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Releases: OpenMW/openmw

OpenMW 0.40.0 Released!

04 Sep 00:31
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The OpenMW team is proud to announce the release of version 0.40.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings some small new features, but mainly bug fixes and improvements. We're winding down on implementable features, these are exciting times for OpenMW, even if releases have a little less user-visible changes. The game is basically fully playable, and future releases will bring mostly more fixes and optimizations.

Check out the release video (http://www.youtube.com/watch?v=avPbctre9Qw) and the OpenMW-CS release video (http://www.youtube.com/watch?v=izlm2CAnCpY) by the prodigious Atahualpa, and see below for the full list of changes.

Known Issues:

  • Shadows are not re-implemented at this time, as well as distant land
  • To use the Linux targz package binaries Qt4 and libpng12 must be installed on your system

Changelog:

  • Implemented NPC "Face" function
  • Implemented weather dependent sun/moon reflections
  • Implemented effect removal for abilities, fixes locked player movement upon exiting portable house mods
  • Implemented deletion of moved references
  • Fixed possible reference duplication when a mod modifies the corresponding refID
  • Fixed creatures in cells without pathgrids not wandering
  • Fixed death events to trigger at the end of the death animation instead of the beginning
  • Fixed timed effects not to be interrupted when resting
  • Fixed constant effects not to be put on hold when resting
  • Fixed some issues with how Magicka is calculated in regard to Fortify Magicka effect and Intelligence
  • Fixed several issues with telekinesis interaction
  • Fixed issues with how the "#" character was handled in directory names in the config
  • Fixed Slowfall spell to now stop forward momentum when jumping
  • Fixed not being able to replace parent cell references with a cell reference of different type
  • Fixed Cliff Racers not being able to attack targets below them
  • Fixed creatures and NPCs not being able to aim ranged attacks vertically
  • Fixed the player spawning at the origin if the cell they saved in doesn't exist anymore
  • Fixed crash that could occur when using teleportation spells
  • Fixed ESS-Importer not separating item stacks
  • Fixed NPCs forgetting they had talked to the player before for their voiced dialog
  • Fixed NPCs not looping their AiTravel assignments
  • Fixed NPCs wandering to invalid locations after training
  • Fixed NPCs wandering off their pathgrid when player waits
  • Fixed "StopCombat" AI command not functioning correctly
  • Fixed Larienna Macrina not correctly stopping combat after killing Hrelvesuu in the "Battle at Nchurdamz" quest
  • Fixed monsters respawning when loading a quicksave
  • Fixed a visual effect playing in Dagoth Ur's chamber that shouldn't be there
  • Fixed blight weather still occurring after killing Dagoth Ur
  • Fixed new dialog in a mod inheriting some data from the dialog it replaces
  • Fixed actors that start the game dead always using the same death pose
  • Fixed NPCs to not auto-equip ammunition
  • Fixed NPCs not favoring ranged weapons
  • Fixed NPCs detecting the player when they don't have line of sight
  • Fixed ashmire particles rendering outside of their pool
  • Fixed AiWander start time resetting when saving/loading
  • Fixed 1st and 3rd person camera not converting from .ess correctly with ESS-Importer
  • Fixed issues caused by the idle camera when the player is paralyzed
  • Fixed nearby monsters who have not detected the player not preventing the player from resting
  • Fixed an issue with the victim of a pickpocket not always being alerted
  • Fixed dead NPCs and creatures contributing to Sneak skill increases
  • Fixed weather dependent dialog playing in interior cells
  • Fixed effects cast by summons persisting after their death
  • Fixed an issue with parallax map rendering
  • Fixed level up graphic to match vanilla game behavior
  • Fixed segfault in Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
  • Fixed issues with invisibility not dispelling correctly
  • Fixed the first couple of seconds of NPC speech being muted on some PCs
  • Fixed being able to stack effects from identical magic scrolls
  • Fixed 3rd person camera distance getting stuck
  • Fixed AiFollow and AiEscort durations to be handled as in-game hours instead of seconds, as per the vanilla engine
  • Fixed a couple of issues with how fatigue is displayed when the player has fortified strength
  • OpenMW-CS: Implemented multiple deletion of subrecords
  • OpenMW-CS: Reimplemented pathgrid rendering
  • OpenMW-CS: Implemented configurable key bindings
  • OpenMW-CS: Implemented pathgrid editing
  • OpenMW-CS: Fixed Start Scripts table not updating when a script is added
  • OpenMW-CS: Fixed tooltips not showing in scene view unless holding mouse button on them
  • OpenMW-CS: Fixed tab width in Script Editor to be 4 characters instead of 4 pixels
  • OpenMW-CS: Fixed being able to create duplicate pathgrid records
  • OpenMW-CS: Fixed data in Weapon records not being properly set
  • OpenMW-CS: Fixed Regions table to show weather options and allow editing them

OpenMW 0.39.0 Released!

16 Apr 09:17
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The OpenMW team is proud to announce the release of version 0.39.0! Grab it from our Downloads Page for all operating systems. This release brings background cell loading and caching, which is a feature not to be missed. Initial support for object shaders has found its way back into our engine, and a host of bugs have been smashed. See below for the full list of changes.

The venerable Atahualpa has bravely stepped up to fill WeirdSexy's boundless shoes as our video producer, check out the video for this release here: https://youtu.be/6SIz0LYWJzQ and OpenMW-CS 0.39.0 here: https://youtu.be/IthswdFkyss. Check our blog or Youtube channel if you missed his videos for versions 0.36, 0.37, or 0.38.

Known Issues:

  • Shadows are not re-implemented at this time, as well as distant land

Changelog:

  • Implemented background cell loading and caching of loaded cells
  • Implemented support for object shaders in OSG
  • Implemented interpolation for physics simulation, smoothing rendering of statics and fixing some collision issues
  • Implemented support for sphere map NiTextureEffects
  • Implemented the FixMe script instruction
  • Implemented support for RGB and RGBA embedded textures in NIF files
  • Implemented corpse clear delay
  • Implemented per-creature respawn time tracking
  • Fixed Dark Brotherhood Assassins, ghosts in Ibar-Dad, and other creatures spawned with PlaceAt spawning inside world geometry
  • Fixed Activate / OnActivate script instruction to match vanilla behavior
  • Fixed player spawning underwater when loading a game saved while swimming
  • Fixed NPCs not using correct animations with Animated Morrowind mod
  • Fixed Riekling raider pig screaming continuously
  • Fixed Vivec's hands in the Psymoniser Vivec God Replacement mod
  • Fixed NPCs spamming restoration spells instead of defending themself
  • Fixed a crash caused by local script iteration
  • Fixed AI packages to not stack when duplicates are added
  • Fixed actor animations not being rebuilt on resurrection
  • Fixed dialog boxes for non-standard NPCs not scrolling correctly
  • Fixed wandering NPCs disappearing or getting teleported to strange places
  • Fixed missing NPC name in journal entry when given Pilgrimages of the Seven Graces quest
  • Fixed bounding box used for items when dropping them from the inventory
  • Fixed spells exploding on an actor being applied twice
  • Fixed Azura's missing head
  • Fixed potion effect showing when ingredient effects are not known
  • Fixed hands turning partially invisible when chopping with a spear
  • Fixed fast travel breaking save files made afterwards
  • Fixed crash after casting recall spell
  • Fixed constant effect enchantment animation playing on dead bodies
  • Fixed spell effects to not persist after the caster dies
  • Fixed corpses that are submerged at the beginning of the game to stay submerged
  • Fixed "when strikes" enchantments to not launch a projectile from the attacker when they apply
  • Fixed camera snapping to straight up or down after teleporting
  • Fixed alchemy window ingredient count not decrementing when combining ingredients that don't share effects
  • Fixed mods corrupting the hasWater() flag for exterior cells
  • Fixed a crash with mods that define bip01 spine1 but not bip01 spine2
  • Fixed class image display when an image for the class is not found
  • Fixed possible infinite disposition through exploit
  • Fixed glitch causing removed clothing to still be rendered on the character on the inventory paper doll
  • Fixed statics and activators not being able to cast spell effects on the player
  • Fixed cells not loading when using Poorly Placed Object Fix mod
  • Fixed female characters incorrectly using the male base animation skeleton
  • Fixed "use best attack" punches to match vanilla behavior
  • Fixed crash when clicking through the class selection menu a specific way
  • Fixed save list jumping to the top when deleting a saved game
  • Fixed the selected class and race not being cleared when starting a new game
  • Fixed crash when water normal map is missing
  • Fixed an issue with handling stray arguments in scripts
  • Fixed Drop script instruction to match vanilla behavior
  • OpenMW-CS: Implemented GMST verifier
  • OpenMW-CS: Implemented info record verifier
  • OpenMW-CS: Implemented rendering cell border markers in Scene view
  • OpenMW-CS: Implemented point lighting in Scene view
  • OpenMW-CS: Implemented optional line wrapping in script editor
  • OpenMW-CS: Reimplemented 3D scene camera system
  • OpenMW-CS: Implemented scenes being a drop target for referenceables
  • OpenMW-CS: Implemented rendering cell markers in Scene view
  • OpenMW-CS: Implemented Instance selection menu in Scene view
  • OpenMW-CS: Implemented Move sub mode for Instance editing mode in Scene view
  • OpenMW-CS: Implemented behavior for changing water level of interiors to match exteriors
  • OpenMW-CS: Implemented using "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
  • OpenMW-CS: Fixed objects dropped in the scene not always saving
  • OpenMW-CS: Fixed objects added to the scene not rendering until the scene is reloaded
  • OpenMW-CS: Fixed land data being written twice
  • OpenMW-CS: Fixed GMST ID named sMake Enchantment being named sMake when making new game from scratch
  • OpenMW-CS: Fixed creator bar in Start Scripts subview not accepting script ID drops
  • OpenMW-CS: Fixed using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"

OpenMW 0.38.0 Released!

22 Jan 20:56
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The OpenMW team is proud to announce the release of version 0.38.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. Hot on the heels of the previous one, this release brings many fixes and improvements, notably movement of objects between cells, and support for the OSG native model format.

Known Issues:

  • Shadows are not re-implemented at this time, as well as distant land and object shaders
  • Features are missing from OpenMW-CS as well: only basic camera controls are implemented, pathgrid and cell marker rendering is missing, as well as instance moving

Changelog:

  • Implemented werewolf field of view
  • Implemented movement of objects between cells, fixes several issues
  • Implemented handling OSG native model format
  • Implemented separate field of view settings for hands and game world
  • Implemented isInCell checks on PlaceAt and PlaceItem
  • Implemented handling NiLODNode and NiPointLight
  • Implemented notification to indicate when a game is saved
  • Fixed player object being deletable
  • Fixed AiCombat distance check to take into account collision box
  • Fixed saw in Dome of Kasia not hurting a stationary player
  • Fixed rats floating when killed near a door
  • Fixed kwama eggsacks pulsing too fast
  • Fixed NPC voice sound source not being placed at their head
  • Fixed crash with OpenMW install wizard
  • Fixed reseting delete flag when loading a reference from a save game
  • Fixed issues with clicking on unexpected inventory items on character doll
  • Fixed spell absorption to apply once per effect
  • Fixed enchantment merchant items reshuffling every time barter is clicked
  • Fixed not being able to resurrect the player through the console if health is zero
  • Fixed projectile weapon behavior when underwater
  • Fixed not being able to use keywords in strings for message boxes
  • Fixed items not sinking when dropped underwater
  • Fixed crash when onPcEquip script removes the equipped item
  • Fixed dialog not triggering correctly in Julan Ashlander Companion mod
  • Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren't visible
  • Fixed guards accepting gold for crimes even when you don't have enough
  • Fixed Show Owned option affecting tooltips that are not objects
  • Fixed player sound source being at the feet
  • Fixed not being able to replace interactive message boxes
  • Fixed fatal error on OpGetTarget when the target has disappeared
  • Fixed first person rendering glitches with high field of view
  • Fixed crash on new game at character class selection
  • Fixed RigGeometry bone references to be case-insensitive
  • Fixed NPCs using wrong sound when landing
  • Fixed missing journal textures without Tribunal and Bloodmoon installed
  • Fixed multiple AiFollow packages causing the distance to stack
  • Fixed creature dialogs not being handled correctly
  • Fixed crash when entering Holamayan Monastery with mesh replacer installed
  • Fixed dreamers spawning too soon
  • Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf
  • Fixed being able to soultrap a creature more than once
  • Fixed summoned creatures and objects disappearing at midnight
  • Fixed gamecontrollerdb file being created as a txt instead of a cfg
  • Fixed "same race" dialog functions never triggering
  • Fixed dialog choice condition issue
  • Fixed body part rendering when in a pose
  • Fixed reversed sneak awareness check
  • Fixed positional sound acceleration issue
  • Fixed fatal error when LandTexture is missing
  • OpenMW-CS: Implemented choosing colors for syntax highlighting
  • OpenMW-CS: Implemented hiding script error list when there are no errors
  • OpenMW-CS: Implemented ability to create omwaddons with periods in the filename
  • OpenMW-CS: Implemented configurable size for scipt error panel
  • OpenMW-CS: Implemented tooltips in the 3D scene
  • OpenMW-CS: Fixed issue with handling of DELE subrecords
  • OpenMW-CS: Fixed Verify not checking if given item ID for a container exists

OpenMW 0.37.0

30 Nov 22:55
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The OpenMW team is proud to announce the release of version 0.37.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings the long-anticipated implementation of the OpenSceneGraph renderer! More info on this 3d graphics toolkit can be found on the OSG website (http://www.openscenegraph.org/). Hats off to scrawl for the Herculean amount of effort he put in working on this massive codebase change! The new renderer brings a massive performance speedup, as well as many graphical fixes and improvements.

You may notice that shadows are not re-implemented at this time, as well as distant land and object shaders, but we wanted to get the release out rather than delay any further! These features will be re-added soon! This release brings many other changes and bugfixes, as well as a huge amount of new work done on OpenCS, the editor for OpenMW. Some features are missing from OpenCS as well: only basic camera controls are implemented, pathgrid and cell marker rendering is missing, as well as instance moving. See below for the full changelog.

Changelog:

  • Rewrote graphics engine using OSG rendering toolkit
  • Implemented profiling overlay (press F3!)
  • Implemented journal and book scaling
  • Implemented NiStencilProperty
  • Implemented Game Time Tracker
  • Implemented comments in openmw.cfg
  • Implemented resource manager optimizations
  • Implemented handling NIF files as proper resources
  • Implemented using skinning data in NIF files as-is
  • Implemented small feature culling
  • Implemented configurable near clip distance
  • Implemented GUI scaling option
  • Implemented support for anonymous textures
  • Implemented loading screen optimizations
  • Implemented character preview optimization
  • Implemented sun glare fader
  • Implemented support for building with Qt5
  • Implemented Bullet shape instancing optimization
  • Implemented FFMPEG 2.9 support
  • Implemented head tracking for creatures
  • Implemented additive moon blending
  • Implemented an error message when S3TC support is missing
  • Fixed short activation distance for light emitting objects
  • Fixed animation not resizing creature's bounding box
  • Fixed setPos and setScale instructions only modifying the collision model when invoked on Static objects
  • Fixed stars showing on horizon at night when they should be obscured by clouds
  • Fixed errors in moon trajectory
  • Fixed NPCs width not being adjusted by their weight
  • Fixed raycasting for dead actors
  • Fixed several issues with underwater view
  • Fixed Erene Llenim not wandering
  • Fixed cliff racers failing to hit the player (should have left this broken, hm?)
  • Fixed NPCs not being able to hit small creatures
  • Fixed vibrating terrain in cells far from the origin
  • Fixed several issues with first person weapon model rendering
  • Fixed crash when switching from full screen to windowed mode in D3D9
  • Fixed scripts failing to compile if name starts with a digit
  • Fixed Socucius Ergalla having doubled greetings during the tutorial
  • Fixed underwater flora lighting up the entire area
  • Fixed not handling controller extrapolation flags
  • Fixed footstep frequency not updating immediately when speed attribute changes
  • Fixed crash with OpenGL 1.4 drivers
  • Fixed antialiasing not working on Linux
  • Fixed enemies attacking the air when they spot the player
  • Fixed NIF rotation matrices that include scaling not being supported
  • Fixed crank in Old Mournhold: Forgotten Sewer turning about the wrong axis
  • Fixed several particle transparency stacking issues
  • Fixed Trueflame and Hopesfire flame effect rendering
  • Fixed little box rendering beneath verminous fabricants
  • Fixed sparks in Clockwork City not bouncing off the floor
  • Fixed dicer traps in Clockwork City not activating when you're too close
  • Fixed scrambled pixels on the mini map
  • Fixed NIFs with more than 255 NiBillboardNodes not loading
  • Fixed objects flickering
  • Fixed issue with running out of vram
  • Fixed NPCs dying silently
  • Fixed jumping animation restarting when equipping mid-air
  • Fixed light spell not working in first person view
  • Fixed light spell not being as bright as in Morrowind
  • Fixed transparency sorting to be more accurate, obsoleting transparency-overrides.cfg
  • Fixed player followers reporting crimes
  • Fixed hidden emitter nodes still firing particles
  • Fixed music from title screen continuing after loading a saved game
  • Fixed map not being consistent between saved games
  • Fixed dialog scroll not always starting at the top
  • Fixed Detect Enchantment marks not appearing on top of the player arrow
  • Fixed changing NPC position via console not taking effect until cell is reloaded
  • Fixed mannequins in mods appearing as dead bodies
  • Fixed spurious fifth parameter on Placeatme raising an error
  • Fixed COC command printing multiple times when the GUI is hidden
  • Fixed crash when a creature has no model
  • Fixed character sheet not properly updating when backing out of CharGen
  • Fixed Horkers using land idle animations under water
  • Fixed map notes not showing on cell marker tooltips
  • Fixed alchemy including effects that show twice on the same ingredient
  • Fixed ORI console command
  • Fixed Ashlanders in front of Ghostgate wandering around
  • Fixed ESM writer not handling encoding when saving the TES3 header
  • Fixed NIF node names to be not case-sensitive
  • Fixed fog depth and density not being handled correctly
  • Fixed Combat AI changing target too frequently
  • Fixed not being able to attack during block animations
  • Fixed player not raising arm in third person view for blizzards
  • Fixed current screen resolution not being selected in Options when starting OpenMW
  • Fixed Ordinators thinking beast races can wear their helm
  • Fixed slider bars still moving after clicking to move them and not releasing the mouse button
  • Fixed quirks with sleep interruption
  • Fixed being able to ready weapons and magic while paralyzed
  • Fixed inverted Kwama Queen head
  • Fixed additem and removeitem behavior with gold
  • Fixed --start putting the player inside models
  • Fixed a glitch that allowed infinite free items when bartering
  • Fixed handling of quotes in names of script functions
  • Fixed Open and Lock spell effects persisting when cast on certain statics
  • Fixed being able to lock beds
  • Fixed script compiler not accepting IDs as instruction or function arguments if the ID is also a keyword
  • Fixed cell names not being localized on the world map
  • Fixed swimming player being too low in the water
  • Fixed Save and Load menu localization issues
  • Fixed Disintegrate Weapon applying to lockpicks and probes
  • Fixed mouse wheel in journal not being disabled by Options menu
  • Fixed Heart of Lorkhan not visually responding to attacks
  • Fixed inventory highlighting the wrong category after a load
  • Fixed teleport amulet not being placed in player inventory in Illuminated Order 1.0c
  • Fixed fSleepRandMod not behaving correctly in special cases
  • Fixed hang in non-GOTY version caused by bad SetRot data
  • Fixed NPC confusion over player race
  • Fixed custom races breaking numbering of PcRace
  • Fixed being able to sneak while paralyzed
  • Fixed Chameleon not working for creatures
  • Fixed player power chance to show as 0 when used
  • Fixed error handling for non-existing enchantment references
  • Fixed recursive script execution
  • Fixed infinite recursion when compiling a script with warning mode 2 and enabled error downgrading
  • Fixed potential infinite loop in addToLevCreature script function
  • Fixed PlaceItem returning radians instead of degrees
  • Fixed a crash when entering cell "Tower of Tel Fyr, Hall of Fyr"
  • Fixed a crash on assertion in a rare combat case
  • Fixed an issue with loading a save game with mod LGNPC_PaxRedoran_v1_20
  • Fixed an issue with loading a game when a mod that provided a spell known by the player was removed
  • Fixed an issue with unequipping amulets that had been created with the console
  • Fixed crash when switching from full screen to windowed mode in D3D9 (switched to OpenGL)
  • Fixed no texture issue with DirectX (switched to OpenGL)
  • Renamed 'grid size' setting to 'cell load distance'
  • OpenCS: Implemented Merge tool
  • OpenCS: Implemented copying a record ID to the clipboard
  • OpenCS: Implemented script line number in results search
  • OpenCS: Implemented mouse button bindings in 3D scene
  • OpenCS: Implenented scrolling newly created TopicInfo and JournalInfo records into view
  • OpenCS: Implemented horizontal slider to scroll between opened tables
  • OpenCS: Implemented shortcut for closing focused subview
  • OpenCS: Implemented context menu for dialog subview fields with an item matching "Edit 'x'" from the table subview context menu
  • OpenCS: Implemented ignoring mouse wheel input for numeric values unless the respective widget has focus
  • OpenCS: Implemented refreshing the verify view
  • OpenCS: Implemented configuration of double click behavior in results table
  • OpenCS: Implemented severity column to report tables
  • OpenCS: Implemented improvements to dialog button bar
  • OpenCS: Implemented mouse picking in worldspace widget
  • OpenCS: Implemented cell border arrows
  • OpenCS: Implemented cloning enhancements
  • OpenCS: Implemented fine grained configuration of extended revert and delete commands
  • OpenCS: Implemented magic effect record verifier
  • OpenCS: Implemented Sound Gen record verifier
  • OpenCS: Implemented Pathgrid record verifier
  • OpenCS: Implemented Script Editor enhancements
  • OpenCS: Implemented color values in tables
  • OpenCS: Implemented ID auto-complete
  • OpenCS: Implemented partial sorting in info tables
  • OpenCS: Implemented dialog for editing and viewing content file meta information
  • OpenCS: Implemented using checkbox instead of combobox for boolean values
  • OpenCS: Implemented dropping IDs into bar at bottom of subview when creating a record
  • OpenCS: Fixed global search not automatically focusing the search input field
  • OpenCS: Fixed opening a chest blurring the character portrait
  • Op...
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OpenMW 0.36.1 Released!

05 Jun 20:48
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The OpenMW team announces the release of maintenance version 0.36.1. This version addresses a regression that caused additional startup scripts to fail to launch. Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems.

Known Issues:

  • Crash when trying to view cell in render view in OpenMW-CS on OSX
  • Crash when switching from full screen to windowed mode on D3D9

Changelog:

  • Fixed additional startup scripts failing to launch

OpenMW 0.36.0 Released!

29 May 00:10
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The OpenMW team is proud to announce the release of version 0.36.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release is relatively small as we eagerly await scrawl's rendering port to OSG. There are a multitude of important fixes for OpenMW-CS, which is progressing at a healthy pace. See below for the full changelog.

Known Issues:

  • Crash when trying to view cell in render view in OpenMW-CS on OSX
  • Crash when switching from full screen to windowed mode on D3D9

Changelog:

  • Implemented hotkey for hand-to-hand
  • Implemented key bind for always sneaking
  • Implemented multiselection of entries in the data files list of the launcher
  • Implemented using application support directory as the user data path on OS X
  • Fixed Erene Lleni not wandering correctly
  • Fixed installer not detecting default directory correctly in 64-bit Windows registry
  • Fixed issue where cloning the player would prevent player movement
  • Fixed casting bound weapon spell not switching to "ready weapon" mode
  • Fixed enchanted item charges not updating in the spell list window if it is pinned open
  • Fixed behavior when fatigue falls below zero due to the drain effect
  • Fixed error on startup with Uvirith's Legacy enabled
  • Fixed sex, race, and hair sliders not initializing properly in chargen
  • Fixed minor issues with terrain clipping through statics
  • Fixed invisible sound mark having collision in Sandus Ancestral Tomb
  • Fixed tooltip display on stolen gold stack
  • Fixed persuasion mechanics using player stats instead of NPC's
  • Fixed not defaulting to world origin when an unknown cell is encountered
  • Fixed NPCs not reacting to theft when player has the inventory open
  • Fixed water z-fighting issue
  • Fixed GetSpellEffects to better emulate vanilla behavior
  • Fixed a dialog choice in mod Rise of House Telvanni not exiting out of dialog
  • Fixed Detect Spell returning false positives
  • Fixed the map icons used by Detect spells
  • Fixed a crash on first launch after choosing "Run installation wizard"
  • OpenMW-CS: Implemented global search & replace
  • OpenMW-CS: Implemented dialog mode only columns
  • OpenMW-CS: Implemented optionally showing a line number column in the script editor
  • OpenMW-CS: Implemented optionally using monospace fonts in the script editor
  • OpenMW-CS: Implemented focusing on ID input field on clone/add
  • OpenMW-CS: Implemented handling moved instances
  • OpenMW-CS: Implemented a start script table
  • OpenMW-CS: Implemented a start script record verifier
  • OpenMW-CS: Fixed changed entries in the objects window not*? showing as changed
  • OpenMW-CS: Fixed changing certain entries not being saved in the omwaddon file
  • OpenMW-CS: Fixed terrain information not saving
  • OpenMW-CS: Fixed files with accented characters not being listed
  • OpenMW-CS: Fixed cloning/creating new container class resulting in an invalid omwaddon file
  • OpenMW-CS: Fixed cloning omitting some values
  • OpenMW-CS: Fixed crash when issuing undo command after the table subview is closed
  • OpenMW-CS: Fixed being unable to undo a record deletion in the object table
  • OpenMW-CS: Fixed multithreading for operations
  • OpenMW-CS: Changed References/Referenceables terminology to Instance/Object

OpenMW 0.35.1 Released!

15 Mar 22:22
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The OpenMW team is proud to announce the release of version 0.35.1! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This maintenance release includes fixes for several crashes that users may be experiencing with the 0.35.0 version. Several features are also included in this release, such as corpse dressing and preliminary joystick support. Many bug fixes and improvements are also included, please see the full changelog below.

Known Issues:

  • Crash when trying to view cell in render view in OpenMW-CS on OSX
  • Crash when switching from full screen to windowed mode on D3D9

Changelog:

  • Implemented being able to dress corpses (you weirdos)
  • Implemented checking Cmake sets correct MSVC compiler settings for release build
  • Implemented default values for mandatory global records
  • Implemented basic joystick support
  • Implemented a progress bar for Morrowind.ini import progress in the launcher
  • Implemented passage of time indicator when training or serving jail time
  • Fixed a crash caused by a land record without data
  • Fixed creatures with no skeleton base causing a crash
  • Fixed engine becoming unresponsive when trying to use equip next/previous with an empty inventory
  • Fixed error caused by relying on subrecord order when reading content files
  • Fixed sun trajectory
  • Fixed stolen items handling to match vanilla Morrowind
  • Fixed Divine Intervention sending the player to the wrong place in some cases
  • Fixed telekinesis not working to avoid traps
  • Fixed combat AI for unreachable enemies
  • Fixed object scale being considered in the Move instruction
  • Fixed multi-effect spells with different ranges not all applying
  • Fixed launcher not responding to Ctrl+C command from the terminal
  • Fixed drag-and-drop creating duplicate content files in the launcher when Alt is pressed
  • Fixed addon files with no dependencies not showing in the launcher
  • Fixed Detect Animal detecting dead creatures
  • Fixed Cmake not respecting LIB_SUFFIX
  • Fixed changing active magic holstering magic hands
  • Fixed switching spells with next or previous while holding shift raising the delete spell dialog
  • Fixed regression causing ignored clicks on the HUD mini-map
  • Fixed instant restore effect behavior
  • Fixed CE restore attribute items permanently boosting the stat they restore
  • Fixed being able to fall off the prison ship
  • Fixed wrong starting position in "Character Stuff Wonderland"
  • Fixed plugin load order being sorted incorrectly when importing Morrowind settings
  • OpenMW-CS: Fixed skills saving incorrectly
  • OpenMW-CS: Fixed file extension inconsistency

OpenMW 0.35.0 Released!

16 Feb 21:33
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The OpenMW team is proud to announce the release of version 0.35.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release includes over 100 bug fixes and improvements, and brings our "1.0" release much closer. Some notable features include the beginnings of an ess-Importer command line tool to import save games from vanilla Morrowind, proper handling of the Calm effect, and AI fast-forward functionality. Read the full changelog and bask in the glory of the huge amount of work that has gone into this release... Two more things: several OpenMW utilities have been renamed as of this release, including OpenCS being renamed to OpenMW-CS. And we would really appreciate any feedback on the launcher's Data File selection UI. Enjoy!

Known Issues:

  • Crash when trying to view cell in render view in OpenCS on OSX
  • Crash when switching from full screen to windowed mode on D3D9

Changelog:

  • Implemented Calm effect removing combat packages
  • Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
  • Implemented previous/next weapon and spell equipping hotkeys
  • Implemented XYZ rotation keys support
  • Implemented AI fast-forward
  • Implemented NPC drowning while knocked out
  • Implemented setting for exterior cell grid size
  • Implemented some leveled list script functions
  • Implemented testing dialog scripts with --script-all
  • Implemented NPC lookAt controller
  • Implemented handling initial state of particle system
  • Implemented a warning when loading a savegame that depends on non-existent content files
  • Implemented conversion of global map exploration overlay for ess-Importer
  • Implemented command line option to load a save game
  • Implemented new display of load order problems in the Data Files tab of the launcher
  • Fixed some sound effects playing at very loud levels
  • Fixed transparency issues with some UI elements
  • Fixed launcher handling of master and plugin selections loaded from openmw.cfg
  • Fixed water display issue on AMD cards
  • Fixed a text display issue when highlighting words in dialog
  • Fixed a launcher crash when a content file is locked
  • Fixed being able to stand on top of hostile creatures
  • Fixed creatures climbing on top of the player
  • Fixed AITravel to more accurately emulate vanilla
  • Fixed some moon display issues
  • Fixed place-able items having collision
  • Fixed AIFollow distance for groups of multiple followers
  • Fixed some staircase climbing issues in Vivec
  • Fixed permanent magic effects not being saved in savegames
  • Fixed crash due to zero-sized particles
  • Fixed a model scaling issue
  • Fixed activated enchanted item magic not being saved in savegames
  • Fixed a crash caused by Ogre shadow handling
  • Fixed not being able to equip a shield with a two-handed weapon
  • Fixed an issue with player fall height when stepping down
  • Fixed an error-handling issue preventing the Sword of Perithia mod from loading
  • Fixed launcher reseting alterations made to the mod list order
  • Fixed some issues with NPC idle voices
  • Fixed vampire corpses standing up when being looted
  • Fixed spell cost not highlighting on mouseover
  • Fixed tooltips still showing when menu is toggled off
  • Fixed rain effect showing while underwater
  • Fixed extreme framedrop when running into certain corners
  • Fixed mod "Shrines - Restore Health and Cancel Options" restore health option not working
  • Fixed animation groups for light and door objects
  • Fixed slaughterfish not attacking partially submerged enemies
  • Fixed air movement mechanics
  • Fixed handling of NPCs with missing hair/head models
  • Fixed position flicker after an animation ends
  • Fixed supporting region names in cell dialog filter for mod "Julan Ashlander Companion"
  • Fixed issues with animated collision shape
  • Fixed mod "Morrowind Rebirth 2.81" causing Balmora bridges to not have collision
  • Fixed summons to reset when the spell is recast
  • Fixed equipment update when unequipping non-related items removing ammunition
  • Fixed not falling back to the top-level directory when looking for resources
  • Fixed mod pathgrids not overwriting the existing pathgrid
  • Fixed a gameplay stopper with the Russian version of the ChaosHeart mod
  • Fixed the resurrect function to work correctly
  • Fixed functionality to allow mods to overwrite existing records in the IndexedStore
  • Fixed an issue with extra bytes to fix an error with the mod "Animated Morrowind - Expanded"
  • Fixed multi-character comparison operators to allow spaces
  • Fixed handling deleted references to fix the "Gateway Ghost" quest
  • Fixed summoning to allow multiple instances of the same creature by using different spells
  • Fixed pathgrid in the (0, 0) exterior cell not loading
  • Fixed actor original position not being saved with the wander package
  • Fixed creatures not receiving fall damage (shouts to this amazing bug description: http://bugs.openmw.org/issues/2201 )
  • Fixed enchant cost issue
  • Fixed handling of missing spells and factions to be more graceful
  • Fixed several book display issues
  • Fixed some script compilation issues
  • Fixed scale field for creatures not being handled
  • Fixed being able to use enchantments from items that failed to equip
  • Fixed handling names for helmet models
  • Fixed some NPCs not attacking when they are pickpocketed
  • Fixed chargen race preview head default orientation
  • Fixed animations with no loop keys being looped
  • Fixed spell making to allow adding multiple attribute/skill effects
  • Fixed crash when northmarker has been disabled
  • Fixed area effect on touch spell behavior
  • Fixed dwarven crossbow clipping through the ground when dropped
  • Fixed torch animation playing when torch is hidden
  • Fixed sneak re-applying after attacking an NPC
  • Fixed handling for bipedal creatures without weapons
  • Fixed conflict resolution for conflicting dialog topics
  • Fixed tab completion for exterior cell names
  • Fixed third person view being preserved in save games
  • Fixed save/load progress bar behavior
  • Fixed TogglePOV not being bindable to the Alt key
  • Fixed exception for empty dialog topics
  • Fixed PlaceAt function's count behavior
  • Fixed map notes to display on the door marker leading to the cell with that note
  • Fixed some UI issues to be better compatible with UI overhaul mods
  • Fixed an issue with leveled item arguments
  • Fixed enchanted arrows being added to the victim
  • Fixed missing sound for drawing throwing weapons
  • Fixed guards detecting invisible players
  • Fixed camera not being attached properly when player becomes a vampire
  • Fixed visual effects showing on the overhead map
  • Fixed health modifier not resetting when an actor dies
  • Fixed God Mode to not require magicka when casting spells
  • Fixed attachArrow exception when changing weapon
  • Fixed error when disabled objects are moved between cells
  • Fixed scripts with names starting with digits failing to compile
  • Fixed click activate and de-activate behavior in the Data Files list
  • Renamed "profile" to "content list" in the launcher
  • Added comments to the local/global openmw.cfg files to clarify their identity
  • OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the respective line/column
  • OpenMW-CS: Implemented deleting selected rows from result windows
  • OpenMW-CS: Fixed window opening issue when the config file doesn't exist
  • OpenMW-CS: Fixed skills to allow values other than 0 through 99
  • OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running
  • OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well
  • OpenMW-CS: Cleanup for the Opening Window and User Settings Window

OpenMW 0.34 Released!

21 Dec 23:40
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The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our "1.0" release remains excitingly close!

Known Issues:

  • Crash when trying to view cell in render view in OpenCS on OSX
  • Crash when switching from full screen to windowed mode on D3D9

Changelog:

  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
  • Fixed several launcher and installation issues
  • Fixed issue with BIK video/audio playback sync
  • Fixed NPCs ignoring player invisibility when engaged in combat
  • Fixed long class names being cut off in the UI
  • Fixed running while levitating draining fatigue
  • Fixed handling of disabled plugins
  • Fixed ToggleMenus not closing dialog windows
  • Fixed crash when calling getDistance on items in the player's inventory
  • Fixed the Buglamp tooltip showing the item weight
  • Fixed slave crime reaction to PC picking up slave's bracers
  • Fixed Dremora death animation
  • Fixed Mansilamat Vabdas's floating corpse
  • Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
  • Fixed silenced enemies attempting to cast spells
  • Fixed The Warlords quest
  • Fixed sneak attacks on hostiles causing a bounty
  • Fixed a crash caused by incorrect handling of getPcRank and similar defines
  • Fixed pause in Storm Atronach animation
  • Fixed a bug in TerrainGrid::getWorldBoundingBox
  • Fixed crash on exceptions while adding startup scripts
  • Fixed AiWander path finder hang when quickly changing cells
  • Fixed crash when playing OGG files
  • Fixed Dagoth Gares talking to the player even when he is not there
  • Fixed overflow exploit in bartering
  • Fixed a crash when maximizing the window with the race selection dialog open on D3D9
  • Fixed script command "Activate, player" not working
  • Fixed buttons only lighting on hover over their label
  • Fixed Slowfall effect being too weak
  • Fixed several skeleton/bone model and animation issues
  • Fixed script handling to treat the [ character as whitespace
  • Fixed a crash in character preview for non-existing meshes
  • Fixed abrupt transition when ash storms end
  • Fixed mouse movements being tracked during video playback
  • Fixed a crash on exit
  • Fixed being able to attack Almalexia during her final monologue
  • Fixed the frame time cap not being applied to Ogre's ControllerManager
  • Fixed recalculation of Magicka to be less aggressive
  • Fixed Azura's spirit fading away too fast
  • Fixed Magicka becoming negative
  • Fixed health so it drops to 0 if it goes below 1.
  • Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
  • Fixed some issues with mods that use conversation scripts to update the PC
  • Fixed graphical issues with Morrowind Grass Mod
  • Fixed issues with renaming profiles in the launcher
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
  • OpenCS: Fixed script compiler sometimes failing to find IDs
  • OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
  • OpenCS: Fixed display of combat/magic/stealth values
  • OpenCS: Fixed saving
  • OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
  • OpenCS: Fixed MDL subrecord error
  • OpenCS: Fixed coordinate and rotation editing
  • OpenCS: Fixed several window and view handling issues
  • OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
  • OpenCS: Fixed a crash when closing cell render window on OSX

OpenMW 0.33.1 Maintenance Release

09 Nov 03:11
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To correct issues with certain compilers, the OpenMW team has released a maintenance release of version 0.33.1. This maintenance release corrects a missing include, addressing Bug # 2108. No new binaries are released, as this change only affects the source code.