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[BUG]: SLUS-20937 Wild ARMs Alter Code F - GPU Palette Conversion broken in 2.2.0 #12109
Comments
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Whoops; good catch. Typo. Corrected. |
@rbrettj Can you post a gs dump? |
@rbrettj I don't see a difference between the two releases? |
I don't think I'm understanding what you mean; there's only the single dump and screenshot, both with the issue. Did you want me to post two dumps, one with and one without the issue? I followed the instructions on how to generate the dumps from on here but there's a chance I didn't do it right. I just want to make sure I get you what you're asking for. My apologies for the confusion. |
It's from the gs dump you provided when replaying it I can't spot any issue, are you running any non default settings? |
Describe the Bug
I noticed once upgrading from 2.0.2 to 2.2.0 that Wild ARMs Alter Code F's rendering looked way different: textures would disappear or be replaced, triangles would completely disappear, etc. I started messing around with the settings and checked the Manual Hardware Renderer Fixes which seemed to resolve the issue. The display said that this changed
gpuPaletteConversion = 2
(not sure how that aligns with a checkbox but okay).That's the best I can give you at the moment. Not sure what could have caused it, but there appears to be a workaround, which is good.
Reproduction Steps
Enable or disable GPU Palette Conversion. I had to manually restart the game to see the broken state, as enabling it fixed it at runtime.
Expected Behavior
No response
PCSX2 Revision
v2.2.0
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
i5-1035G4
GPU
Intel Iris Plus Graphics (Surface built-in card)
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response
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