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This repository has been archived by the owner on Sep 22, 2024. It is now read-only.

Releases: PQCraft/CaveCube

0.4.2

20 Sep 14:53
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  • Fixed chunk memory leaks

0.4.1

20 Sep 02:27
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  • Fixed a memory leak

0.4.0

19 Sep 01:29
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  • Fixed .desktop file
  • Fixed a fullscreen bug
  • Added a framebuffer and shader for post-processing
  • Improved PS1 shader
  • Limited mesher to 1 core by default due to performance tomfoolery
  • Added text mesher
  • Miscellaneous bug fixes
  • Internal server now starts on port 0 (next available port)
  • Networking protocol improvements
  • Fixed some build issues on Windows

0.3.0

08 Sep 01:27
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  • Added {} to update script to force bash to read it all at once therefore preventing bash from running an old version of the script during git checkout
  • Improved mesher
  • New command-line option parser
  • Frustum culling (thanks to MinecraftC for implementation design)
  • New config parser
  • Fixed exit with SIGPIPE (by ignoring it)
  • Fixed a Makefile bug on Windows
  • Organized obj folders in Makefile
  • Updated the PS1 shader

0.2.0

15 Aug 13:15
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  • Redid stone texture
  • Added server compatibility check
  • Improved block vertex format
  • Switched chunk size from 16x16x16 to 16x256x16
  • Added OpenGL ES support
  • Improved texture loader
  • Got input single actions working

0.1.0

10 Aug 05:11
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  • Added note about AUR packages
  • Simplified glad include
  • Overhaul server code
  • Made RENDERER_SINGLECORE default in preperation of removing context sharing

0.0.4

01 Aug 05:22
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  • Fixed AUR issues