-
-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Potted plants size categories #28046
base: master
Are you sure you want to change the base?
Conversation
This reverts commit bf51470.
I used an updatepaths script for the map changes, this is my first time so I hope I did it correctly. |
One one minor balance request here, could you add something to the examine description of plants showing if they can be hidden in/behind? |
What Does This PR Do
This categorizes Kirbyplants into Large, Medium, Small and Alien, and adds new spawners for each category which exclusively spawn their respective plants.
It repaths all the Kirbyplants into these categories and restricts the special interaction where you hide behind a plant to the large, medium and alien plants, and allows picking up small plants with one hand, and putting small plants in bags.
The new small, medium and alien plant spawner mapping helpers aren't added to any maps, but they may be useful to mappers in the future. The current plant spawner mapping helpers has been replaced with Large helpers, which spawn large plants only.
Why It's Good For The Game
In most places where random kirbyplant spawners are mapped in, a larger plant looks way better than a tiny pot with a small flower in it. Conversely, there are places where a smaller kirbyplant would look great, like on tables and desks, but the spawner can't be used because a huge plant would look silly on a desk.
Almost all of the alien plants look pretty bad in hallways and rooms so having a new spawner will remove them from most places while keeping them available to put in alien places like explorable ruins, science, etc.
Removing the ability to hide behind non-large and medium plants is a bit iffy and is more of a logical thing, but it should have minimal effect on balance, since most of the mapped in plants will be large ones now anyway- On metastation though, a lot of specific plant varieties are mapped in, so there will be modestly reduced opportunities for antags to hide behind plants there.
Images of changes
The new categories of the plants:
Plant 1-17 and Alien 1-8 are considered large plants.
Testing
Loaded up the game, looked at all the plants on the station. Spawned in a bunch of different random and specific plants and made sure they matched their spawner type.
Checked the webmap to make sure the mapped in specific plants all had the same icons on the webmap as in game.
Picked up and put down small medium large and alien plants to make sure the hiding behavior worked as intended.
Examined plants to make sure examines were working properly.
Declaration
Changelog
🆑
tweak: Station potted plants are now bigger and less alien on average.
tweak: You can no longer hide behind small plants, but you can pick them up more easily.
/:cl: