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Global.lua
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-- Path of Building
--
-- Module: Global
-- Global constants
--
colorCodes = {
NORMAL = "^xC8C8C8",
MAGIC = "^x8888FF",
RARE = "^xFFFF77",
UNIQUE = "^xAF6025",
RELIC = "^x60C060",
GEM = "^x1AA29B",
PROPHECY = "^xB54BFF",
CURRENCY = "^xAA9E82",
ENCHANTED = "^xB8DAF1",
CUSTOM = "^x5CF0BB",
SOURCE = "^x88FFFF",
UNSUPPORTED = "^xF05050",
WARNING = "^xFF9922",
TIP = "^x80A080",
FIRE = "^xB97123",
COLD = "^x3F6DB3",
LIGHTNING = "^xADAA47",
CHAOS = "^xD02090",
POSITIVE = "^x33FF77",
NEGATIVE = "^xDD0022",
HIGHLIGHT ="^xFF0000",
OFFENCE = "^xE07030",
DEFENCE = "^x8080E0",
SCION = "^xFFF0F0",
MARAUDER = "^xE05030",
RANGER = "^x70FF70",
WITCH = "^x7070FF",
DUELIST = "^xE0E070",
TEMPLAR = "^xC040FF",
SHADOW = "^x30C0D0",
MAINHAND = "^x50FF50",
MAINHANDBG = "^x071907",
OFFHAND = "^xB7B7FF",
OFFHANDBG = "^x070719",
SHAPER = "^x55BBFF",
ELDER = "^xAA77CC",
FRACTURED = "^xA29160",
ADJUDICATOR = "^xE9F831",
BASILISK = "^x00CB3A",
CRUSADER = "^x2946FC",
EYRIE = "^xAAB7B8",
CLEANSING = "^xF24141",
TANGLE = "^x038C8C",
CHILLBG = "^x151e26",
FREEZEBG = "^x0c262b",
SHOCKBG = "^x191732",
SCORCHBG = "^x270b00",
BRITTLEBG = "^x00122b",
SAPBG = "^x261500",
SCOURGE = "^xFF6E25",
CRUCIBLE = "^xFFA500",
}
colorCodes.STRENGTH = colorCodes.MARAUDER
colorCodes.DEXTERITY = colorCodes.RANGER
colorCodes.INTELLIGENCE = colorCodes.WITCH
colorCodes.LIFE = colorCodes.MARAUDER
colorCodes.MANA = colorCodes.WITCH
colorCodes.SPIRIT = colorCodes.RARE
colorCodes.ES = colorCodes.SOURCE
colorCodes.WARD = colorCodes.RARE
colorCodes.ARMOUR = colorCodes.NORMAL
colorCodes.EVASION = colorCodes.POSITIVE
colorCodes.RAGE = colorCodes.WARNING
colorCodes.PHYS = colorCodes.NORMAL
defaultColorCodes = copyTable(colorCodes)
function updateColorCode(code, color)
if colorCodes[code] then
colorCodes[code] = color:gsub("^0", "^")
if code == "HIGHLIGHT" then
rgbColor = hexToRGB(color)
end
end
end
function hexToRGB(hex)
hex = hex:gsub("0x", "") -- Remove "0x" prefix
hex = hex:gsub("#","") -- Remove '#' if present
if #hex ~= 6 then
return nil
end
local r = (tonumber(hex:sub(1, 2), 16)) / 255
local g = (tonumber(hex:sub(3, 4), 16)) / 255
local b = (tonumber(hex:sub(5, 6), 16)) / 255
return {r, g, b}
end
-- NOTE: the LuaJIT bitwise operations we have are not 64-bit
-- so we need to implement them ourselves. Lua uses 53-bit doubles.
HIGH_MASK_53 = 0x1FFFFF
function OR64(...)
local args = {...}
if #args < 2 then
return args[1] or 0
end
-- Start with first value
local result = args[1]
-- OR with each subsequent value
for i = 2, #args do
-- Split into high and low 32-bit parts
local ah = math.floor(result / 0x100000000)
local al = result % 0x100000000
local bh = math.floor(args[i] / 0x100000000)
local bl = args[i] % 0x100000000
-- Perform OR operation on both parts
local high = bit.bor(ah, bh)
local low = bit.bor(al, bl)
-- Combine the results
result = bit.band(high, HIGH_MASK_53) * 0x100000000 + low
end
return result
end
function AND64(...)
local args = {...}
if #args < 2 then
return args[1] or 0
end
-- Start with first value
local result = args[1]
-- AND with each subsequent value
for i = 2, #args do
-- Split into high and low 32-bit parts
local ah = math.floor(result / 0x100000000)
local al = result % 0x100000000
local bh = math.floor(args[i] / 0x100000000)
local bl = args[i] % 0x100000000
-- Perform AND operation on both parts
local high = bit.band(ah, bh)
local low = bit.band(al, bl)
-- Combine the results
result = bit.band(high, HIGH_MASK_53) * 0x100000000 + low
end
return result
end
function XOR64(...)
local args = {...}
if #args < 2 then
return args[1] or 0
end
-- Start with first value
local result = args[1]
-- XOR with each subsequent value
for i = 2, #args do
-- Split into high and low 32-bit parts
local ah = math.floor(result / 0x100000000)
local al = result % 0x100000000
local bh = math.floor(args[i] / 0x100000000)
local bl = args[i] % 0x100000000
-- Perform XOR operation on both parts
local high = bit.bxor(ah, bh)
local low = bit.bxor(al, bl)
-- Combine the results
result = bit.band(high, HIGH_MASK_53) * 0x100000000 + low
end
return result
end
function NOT64(a)
-- Split into high and low 32-bit parts
local ah = math.floor(a / 0x100000000)
local al = a % 0x100000000
-- Perform NOT operation on both parts
local high = bit.bnot(ah)
local low = bit.bnot(al)
-- Convert negative numbers to their unsigned equivalents
if high < 0 then high = high + 0x100000000 end
if low < 0 then low = low + 0x100000000 end
-- Use bit operations to combine the results
-- This avoids potential floating-point precision issues
return bit.band(high, HIGH_MASK_53) * 0x100000000 + low
end
function strHex64(value)
-- Split into high and low 32-bit parts
local high = math.floor(value / 0x100000000)
local low = value % 0x100000000
-- Stringify as two 8-digit hex values
return string.format("0x%08X%08X", high, low)
end
ModFlag = { }
-- Damage modes
ModFlag.Attack = 0x0000000000000001
ModFlag.Spell = 0x0000000000000002
ModFlag.Hit = 0x0000000000000004
ModFlag.Dot = 0x0000000000000008
ModFlag.Cast = 0x0000000000000010
-- Damage sources
ModFlag.Melee = 0x0000000000000100
ModFlag.Area = 0x0000000000000200
ModFlag.Projectile = 0x0000000000000400
ModFlag.SourceMask = 0x0000000000000600
ModFlag.Ailment = 0x0000000000000800
ModFlag.MeleeHit = 0x0000000000001000
ModFlag.Weapon = 0x0000000000002000
-- Weapon types
ModFlag.Axe = 0x0000000000010000
ModFlag.Bow = 0x0000000000020000
ModFlag.Claw = 0x0000000000040000
ModFlag.Dagger = 0x0000000000080000
ModFlag.Mace = 0x0000000000100000
ModFlag.Staff = 0x0000000000200000
ModFlag.Sword = 0x0000000000400000
ModFlag.Wand = 0x0000000000800000
ModFlag.Unarmed = 0x0000000001000000
ModFlag.Fishing = 0x0000000002000000
ModFlag.Crossbow = 0x0000000004000000
ModFlag.Flail = 0x0000000008000000
ModFlag.Spear = 0x0000000010000000
-- Weapon classes
ModFlag.WeaponMelee =0x0000000100000000
ModFlag.WeaponRanged=0x0000000200000000
ModFlag.Weapon1H = 0x0000000400000000
ModFlag.Weapon2H = 0x0000000800000000
ModFlag.WeaponMask = 0x0000000F1FFF0000
KeywordFlag = { }
-- Skill keywords
KeywordFlag.Aura = 0x00000001
KeywordFlag.Curse = 0x00000002
KeywordFlag.Warcry = 0x00000004
KeywordFlag.Movement = 0x00000008
KeywordFlag.Physical = 0x00000010
KeywordFlag.Fire = 0x00000020
KeywordFlag.Cold = 0x00000040
KeywordFlag.Lightning = 0x00000080
KeywordFlag.Chaos = 0x00000100
KeywordFlag.Vaal = 0x00000200
KeywordFlag.Bow = 0x00000400
-- Skill types
KeywordFlag.Trap = 0x00001000
KeywordFlag.Mine = 0x00002000
KeywordFlag.Totem = 0x00004000
KeywordFlag.Minion = 0x00008000
KeywordFlag.Attack = 0x00010000
KeywordFlag.Spell = 0x00020000
KeywordFlag.Hit = 0x00040000
KeywordFlag.Ailment = 0x00080000
KeywordFlag.Brand = 0x00100000
-- Other effects
KeywordFlag.Poison = 0x00200000
KeywordFlag.Bleed = 0x00400000
KeywordFlag.Ignite = 0x00800000
-- Damage over Time types
KeywordFlag.PhysicalDot=0x01000000
KeywordFlag.LightningDot=0x02000000
KeywordFlag.ColdDot = 0x04000000
KeywordFlag.FireDot = 0x08000000
KeywordFlag.ChaosDot = 0x10000000
---The default behavior for KeywordFlags is to match *any* of the specified flags.
---Including the "MatchAll" flag when creating a mod will cause *all* flags to be matched rather than any.
KeywordFlag.MatchAll = 0x40000000
-- Helper function to compare KeywordFlags
local band = AND64
local bnot = NOT64
local MatchAllMask = bnot(KeywordFlag.MatchAll)
---@param keywordFlags number The KeywordFlags to be compared to.
---@param modKeywordFlags number The KeywordFlags stored in the mod.
---@return boolean Whether the KeywordFlags in the mod are satisfied.
function MatchKeywordFlags(keywordFlags, modKeywordFlags)
local matchAll = band(modKeywordFlags, KeywordFlag.MatchAll) ~= 0
modKeywordFlags = band(modKeywordFlags, MatchAllMask)
keywordFlags = band(keywordFlags, MatchAllMask)
if matchAll then
return band(keywordFlags, modKeywordFlags) == modKeywordFlags
end
return modKeywordFlags == 0 or band(keywordFlags, modKeywordFlags) ~= 0
end
-- Active skill types, used in ActiveSkills.dat and GrantedEffects.dat
-- Names taken from ActiveSkillType.dat as of PoE 3.17
SkillType = {
Attack = 1,
Spell = 2,
Projectile = 3, -- Specifically skills which fire projectiles
DualWieldOnly = 4, -- Attack requires dual wielding, only used on Dual Strike
Buff = 5,
Removed6 = 6, -- Now removed, was CanDualWield: Attack can be used while dual wielding
MainHandOnly = 7, -- Attack only uses the main hand; removed in 3.5 but still needed for 2.6
Removed8 = 8, -- Now removed, was only used on Cleave
Minion = 9,
Damage = 10, -- Skill hits (not used on attacks because all of them hit)
Area = 11,
Duration = 12,
RequiresShield = 13,
ProjectileSpeed = 14,
HasReservation = 15,
ReservationBecomesCost = 16,
Trappable = 17, -- Skill can be turned into a trap
Totemable = 18, -- Skill can be turned into a totem
Mineable = 19, -- Skill can be turned into a mine
ElementalStatus = 20, -- Causes elemental status effects, but doesn't hit (used on Herald of Ash to allow Elemental Proliferation to apply)
MinionsCanExplode = 21,
Removed22 = 22, -- Now removed, was AttackCanTotem
Chains = 23,
Melee = 24,
MeleeSingleTarget = 25,
Multicastable = 26, -- Spell can repeat via Spell Echo
TotemCastsAlone = 27,
Multistrikeable = 28, -- Attack can repeat via Multistrike
CausesBurning = 29, -- Deals burning damage
SummonsTotem = 30,
TotemCastsWhenNotDetached = 31,
Fire = 32,
Cold = 33,
Lightning = 34,
Triggerable = 35,
Trapped = 36,
Movement = 37,
Removed39 = 38, -- Now removed, was Cast
DamageOverTime = 39,
RemoteMined = 40,
Triggered = 41,
Vaal = 42,
Aura = 43,
Removed45 = 44, -- Now removed, was LightningSpell
CanTargetUnusableCorpse = 45, -- Doesn't appear to be used at all
Removed47 = 46, -- Now removed, was TriggeredAttack
RangedAttack = 47,
Removed49 = 48, -- Now removed, was MinionSpell
Chaos = 49,
FixedSpeedProjectile = 50, -- Not used by any skill
Removed52 = 51,
ThresholdJewelArea = 52, -- Allows Burning Arrow and Vigilant Strike to be supported by Inc AoE and Conc Effect
ThresholdJewelProjectile = 53,
ThresholdJewelDuration = 54, -- Allows Burning Arrow to be supported by Inc/Less Duration and Rapid Decay
ThresholdJewelRangedAttack = 55,
Removed57 = 56,
Channel = 57,
DegenOnlySpellDamage = 58, -- Allows Contagion, Blight and Scorching Ray to be supported by Controlled Destruction
Removed60 = 59, -- Now removed, was ColdSpell
InbuiltTrigger = 60, -- Skill granted by item that is automatically triggered, prevents trigger gems and trap/mine/totem from applying
Golem = 61,
Herald = 62,
AuraAffectsEnemies = 63, -- Used by Death Aura, added by Blasphemy
NoRuthless = 64,
ThresholdJewelSpellDamage = 65,
Cascadable = 66, -- Spell can cascade via Spell Cascade
ProjectilesFromUser = 67, -- Skill can be supported by Volley
MirageArcherCanUse = 68, -- Skill can be supported by Mirage Archer
ProjectileSpiral = 69, -- Excludes Volley from Vaal Fireball and Vaal Spark
SingleMainProjectile = 70, -- Excludes Volley from Spectral Shield Throw
MinionsPersistWhenSkillRemoved = 71, -- Excludes Summon Phantasm on Kill from Manifest Dancing Dervish
ProjectileNumber = 72, -- Allows LMP/GMP on Rain of Arrows and Toxic Rain
Warcry = 73, -- Warcry
Instant = 74, -- Instant cast skill
Brand = 75,
TargetsDestructibleCorpses = 76, -- Consumes corpses on use
NonHitChill = 77,
ChillingArea = 78,
AppliesCurse = 79,
CanRapidFire = 80,
AuraDuration = 81,
AreaSpell = 82,
OR = 83,
AND = 84,
NOT = 85,
Physical = 86,
AppliesMaim = 87,
CreatesMinion = 88,
Guard = 89,
Travel = 90,
Blink = 91,
CanHaveBlessing = 92,
ProjectilesNotFromUser = 93,
AttackInPlaceIsDefault = 94,
Nova = 95,
InstantNoRepeatWhenHeld = 96,
InstantShiftAttackForLeftMouse = 97,
AuraNotOnCaster = 98,
Banner = 99,
Rain = 100,
Cooldown = 101,
ThresholdJewelChaining= 102,
Slam = 103,
Stance = 104,
NonRepeatable = 105, -- Blood and Sand + Flesh and Stone
UsedByTotem = 106,
Steel = 107,
Hex = 108,
Mark = 109,
Aegis = 110,
Orb = 111,
KillNoDamageModifiers = 112,
RandomElement = 113, -- means elements cannot repeat
LateConsumeCooldown = 114,
Arcane = 115, -- means it is reliant on amount of mana spent
FixedCastTime = 116,
RequiresOffHandNotWeapon = 117,
Link = 118,
Blessing = 119,
ZeroReservation = 120,
DynamicCooldown = 121,
Microtransaction = 122,
OwnerCannotUse = 123,
ProjectilesNumberModifiersNotApplied = 124,
TotemsAreBallistae = 125,
SkillGrantedBySupport = 126,
CrossbowSkill = 127,
CrossbowAmmoSkill = 128,
UseGlobalStats = 129,
ModifiesNextSkill = 130,
OngoingSkill = 131,
UsableWhileShapeshifted = 132,
Meta = 133,
Bear = 134,
Wolf = 135,
Invokable = 136,
CreatesSkeletonMinion = 137,
CreatesUndeadMinion = 138,
CreatesDemonMinion = 139,
CommandsMinions = 140,
ReservesManually = 141,
ConsumesCharges = 142,
ManualCooldownConsumption = 143,
SupportedByHourglass = 144,
ConsumesFullyBrokenArmour = 145,
SkillConsumesFreeze = 146,
SkillConsumesIgnite = 147,
SkillConsumesShock = 148,
Wall = 149,
Persistent = 150,
Nonpathing = 151,
CanBecomeArrowRain = 152,
MultipleReservation = 153,
SupportedByElementalDischarge = 154,
Limit = 155,
Singular = 156,
GeneratesCharges = 157,
EmpowersOtherSkill = 158,
PerformsFinalStrike = 159,
PerfectTiming = 160,
CanHaveMultipleOngoingSkillInstances = 161,
Sustained = 162,
ComboStacking = 163,
SupportedByComboFinisher = 164,
Offering = 165,
Retaliation = 166,
Shapeshift = 167,
Invocation = 168,
Grenade = 169,
NoDualWield = 170,
QuarterstaffSkill = 171,
SupportedByFountains = 172,
Jumping = 173,
CannotChain = 174,
CreatesGroundRune = 175,
CreatesFissure = 176,
SummonsAttackTotem = 177,
NonWeaponAttack = 178,
CreatesGroundEffect = 179,
SupportedByComboMastery = 180,
IceCrystal = 181,
SkillConsumesPowerChargesOnUse = 182,
SkillConsumesFrenzyChargesOnUse = 183,
SkillConsumesEnduranceChargesOnUse = 184,
SupportedByFerocity = 185,
SupportedByPotential = 186,
ProjectileNoCollision = 187,
SupportedByExcise = 188,
SupportedByExpanse = 189,
SupportedByExecrate = 190,
IsBlasphemy = 191,
PersistentShowsCastTime = 192,
GeneratesEnergy = 193,
CommandableMinion = 194,
}
GlobalCache = {
cachedData = { MAIN = {}, CALCS = {}, CALCULATOR = {}, CACHE = {}, },
}
GlobalGemAssignments = { }