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Base miscalculation on attack speed and damage on monk #562
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Here you can see higher DPS, from the one ingame, on endgame setup I have 50k less DPS from the ingame. |
For what is worth, in my build PoB attack speed for Ice Strike also differs from the in-game window. The 1.64 factor is correct, I checked that is adding all the relevant nodes from the tree / gear. However the 1.54 "more/less" factor is what seems to be wrong. The Ice Strike base attack speed is 140%. Qualitying it to full gives "10% more attack speed" according to the game. It seems PoB is multiplicating both sequentially, instead of adding it. If I calculate:
Which matches closer to the game. EDIT: Plus, if I add Martial Tempo which is "supported skills have 25% more attack speed", in game it goes to 5.78. Which means it is considering Ice Strike attack speed as 1.5, then multiplying it by 1.25 However PoB shows 5.92. |
I'm also having some differences between the game and PoB. I doubled checked my skills, tree, and gears, and everything seems good, but in calcs, I'm not seeing the same damages. I also checked gem quality and gear quality. |
I noticed 2 things in my case. If I correct these 2 things, I find the in-game values. First, the Hit Damage values are off (compared to in-game), not sure why. I tripled checked tree, skills, items, qualities. The other thing I'm wondering is if PoB2 is not counting twice some attack speed from Ice Strike: Here my Att. per second is 6.05, while it's 5.95 in the game. If I look at the details, I can see 2 sources from Ice Strike, one of 40 and one of 10. If I remove the 10, then I find the same value as in-game. Maybe the 10 are already included in the 40. (Although I'm not sure, because there the sum of the details gives 75, but the More Att. Speed is 92%). This doesn't solve why my base damages are off though. The only thing I can think of is my 'MH Total Increased' and 'MH Total More' being off, but I don't know how to check these values from the game. Edit: I checked the MH Total Increased, and it's fine. So, I'm wondering if the stats we see in PoB2 should be compared to the tooltip of the skill directly ? Maybe some modifiers are applied 'after the tooltip values'. Like, when I hover on the ice strike gem, the mana cost is off, but if I hover on the skill bar, the mana cost is right (so some modifiers have been applied after the values displayed on the gem). |
I tried to dig deeper, I turned off all modifiers, and tried with a lower level, no quality ice strike gem, and still, values are different from in-game and PoB2 I checked and the 'damage from weapon' are good, the 0.2 modifier makes sense as 0.8 dmg will be converted to cold, so the only thing I see, is that the base damage multiplier being wrong, or these 2 values can't be compared directly (maybe the game apply some other modifier on the displayed values) |
Ok, I identified where the discrepencies came from. The first one is from the Killer Instinct node which adds a modifier if you are low life or not, so I had to activate the 'Are you always on Full Life?' option, then a first discrepency was solved. The second one come from the node next to it, 'Tenfold Attacks'. I don't know why, but when activating this node in the game, it increases the physical dmg, but not in PoB2. I think it changes because the node adds +10 str. After some digging, for some reason, if I add +5 str to my build, I'm losing some physical dmg in the game. That's fishy. Why adding str would reduce my physical dmg. Could this be a bug in PoE 2 ? Also, in PoB, it seems the physical dmg is not related to str, so why would adding +5 str in the game change the physical dmg ? |
@lchauvin might be a bug with the game, adding strength shouldn't decrease damage in any way that I can think of in that build |
I opened a ticket on the forum. We'll see :) |
@lchauvin @LocalIdentity Pillar of the Caged God increased weapon damage per 5 strength. |
Yes, but I don't have it, and it should increase by str, not reduce |
I figured it out. Because I add some str, it increase max life (but not current life) but because it's such a small amount, I didn't see it on my life bar, but I was not full life anymore, and because Killer Instinct gives a bonus of dmg if full life, it was not active anymore (hence, reducing my physical dmg) |
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What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
What is the value from the calculation in Path of Building?
See screenshot above.
How to reproduce the issue
Invoker. Tree is reset to not have any nodes besides those giving plain stats. No crit, skill speed, etc.
Weapon is a blue stick with -35% attribute requirements, nothing more on it. You can see damage/aspd is already wrong, that becomes more spread from ingame on endgame setup. Whole invoker tree is reset. Auras are off.
Character build code
Screenshots
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