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Recoup doesn't seem to do anything, and has wrong duration #353
Recoup doesn't seem to do anything, and has wrong duration #353
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@Regisle Seems like you wrote most of the code for recoup, you might know what is going on |
Taking off Stasis Prison makes Life Recovery go up, which implies Recoup isn't being calculated: Build code (PoE1):
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What platform are you running Path of Building on?
Linux - Wine
How is Path of Building expected to behave?
Many recoup modifiers on the tree are marked as blue (non comprehensive list of examples):
Therefore, I expect to see recoup added in "Net Life Recovery" when adding damage to myself.
How does Path of Building behave?
When I perform the steps listed in the reproduction guide, no life recovery is added:
Since adding Taut Flesh from default ranger class gives 15% phys recoup and 9% all damage recoup, expected recoup magnitude is 24 life over 8 seconds. This should be 3 life regen, and would ramp to 24 life regen after 8 seconds of taking phys damage (since each instance of recoup applies independently). I'm not sure which one should be displayed, but I think it should probably be the ramp value (as this would be most accurate for builds that are likely to use recoup, eg. Infernal Flame or Heartbound Loop CWDT builds. Example for reference: https://www.youtube.com/watch?v=vCnW8OSUMMA (see end of Xesht clear for massive health regen from recoup)).
Additionally, when hovering Recoup in Calcs, it says over 4 seconds.
This is changed to 8s base in PoE2:
Another note for implementation - recoup does NOT count as Life Regen, only Life Recovery from Other Sources. Therefore, these do not apply to recoup (tested in game):
Not tested but likely follows the same rules:
However, this does, as it applies to Life Recovery (tested in game):
How to reproduce the issue
Character build code
Screenshots
No response
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