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Hi,
I recently added Dissonance to my project with Mirror networking in the backend and everything is working great. But I have a small issue: When multiple players talk on the same channel, I can only hear one in one moment. But I want to be able to hear all of them simultaneously. I would appreciate any help.
The text was updated successfully, but these errors were encountered:
Sorry for the late reply, I'm on Christmas holiday at the moment :)
Hearing everyone all at once is the default way Dissonance works! You'll only get one at a time if you've setup speaker priorities (higher priority speakers mute lower priority ones). If you use the demo scene with the global chat does it show the correct behaviour?
Hi,
I recently added Dissonance to my project with Mirror networking in the backend and everything is working great. But I have a small issue: When multiple players talk on the same channel, I can only hear one in one moment. But I want to be able to hear all of them simultaneously. I would appreciate any help.
The text was updated successfully, but these errors were encountered: