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Problem in hearing all players voice simultaneously in voice chat rooms #297

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hamedsafaei97 opened this issue Dec 25, 2024 · 1 comment

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@hamedsafaei97
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Hi,
I recently added Dissonance to my project with Mirror networking in the backend and everything is working great. But I have a small issue: When multiple players talk on the same channel, I can only hear one in one moment. But I want to be able to hear all of them simultaneously. I would appreciate any help.

@martindevans
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Sorry for the late reply, I'm on Christmas holiday at the moment :)

Hearing everyone all at once is the default way Dissonance works! You'll only get one at a time if you've setup speaker priorities (higher priority speakers mute lower priority ones). If you use the demo scene with the global chat does it show the correct behaviour?

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