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1.6.2 Linux SDK integration into Unity #6
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I saw your comments regarding this issue [https://github.com/PlayFab/PlayFabMultiplayerUnity/issues/16] and thanks for bringing to this to our attention. As @nassosterz-ms mentioned PFMultiplayerUnity does not have Linux support at the moment. However I logged your issue so our team can investigate it. We'll reach back to you when we have an update. Don't hesitate to reach out if you have more questions. |
@SebastianPD-XB Thank you, it's very much appreciated :) |
Hello @cprenoveau-illogika. Thank you for opening this issue and testing integrating the plugin for Linux. Would it be possible to keep only one issue open? Since this is Unity related, could you close this issue and continue all conversation in that issue? For the time being, I will respond there. Thanks, |
@nassosterz-ms No problem. I wanted to make sure to get insight from both teams. We can move this discussion to the Unity side. |
Hello!
I'm trying to integrate PlayFab Multiplayer SDK for Linux into Unity (https://github.com/PlayFab/PlayFabMultiplayerUnity).
Version 1.5.2 loads and initializes correctly, but then I'm stuck with unexpected errors on every Lobby function call (0x8923620C). It doesn't seem surprising since the Unity plugin was written for 1.6.2 (or 1.4.2, 1.5.2 doesn't exist unfortunately).
Version 1.6.2 doesn't load at all and the script fails with a DLLNotFoundException.
I was wondering if you had any insight as to why the latest version would fail to load. I did notice that it is much smaller than the previous version, so I assume maybe some extra dependencies?
I'm testing in Ubuntu 20.04, both in the Unity Editor (21.3.27) and in a Linux build.
Thank you for your time
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