-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New Area 51 Restoration Project is now available #10
Comments
Greetings! And what are the requirements? I read that DirectX 9 is translated to Vulkan or something. Unfortunately, I'm stuck on a Laptop with an Intel HD Graphics 1000 that only supports DX 9 or DX 10.1. Thanks in advance! |
Wrapping to Vulkan is the only way I found to solve frame pacing and frame limiting. But you can also use WineD3D as a fallback. Just copy |
Cool stuff. The reason for the lack of updates on Project Dreamland is I actually acquired the original source code, so I've been working on a Vulkan port of the original engine. I'd recommend applying your DLL hacks to the artifacts included in the releases for 1.1 of Project Dreamland as it has some crucial fixes that prevent crashing. (you can launch A51.exe by appending --launcher) |
Hey, glad to know the project isn't abandoned! I kept my patches separated between the base game, fixed executables, wrappers, and controller support, so people can apply them to either the original or Project Dreamland versions of the game! |
And can I apply the DLLs plus gamepad support in Project Dreamland or do I need to do a clean install to apply them? Thank you again! |
You can apply my patches to either version of the game, but I would recommend sticking to the clean install until Project Dreamland is updated. My patches also solve crashes, so you don't need to worry about that. |
My patches were specifically done to fix crashes caused by long-standing
bugs in the base game. The base artifacts in my release work fine, the
launcher is just broken. You can bypass it entirely.
On Tue, Dec 14, 2021 at 10:57 AM Lucas C ***@***.***> wrote:
You can apply my patches to either version of the game, but I would
recommend sticking to the clean install until Project Dreamland is updated.
My patches also solve crashes, so you don't need to worry about that.
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#10 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAJ4VNNUCYC6LTOIKPIWELLUQ6HSXANCNFSM5J7ZW6WQ>
.
Triage notifications on the go with GitHub Mobile for iOS
<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675>
or Android
<https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.
--
Andrew Sampson, CEO.
Rainway, Inc.
rainway.com
@andrewmd5 <https://twitter.com/AndrewMD5>
|
Also I’m fine with you advertising your collection and workaround but your
messages are coming off rather condescending; your blog post says my
project was “over engineered” which I take issue with. My goal was long
term preservation through rewriting backend infrastructure rather than
relying on opaque services.
On Tue, Dec 14, 2021 at 10:59 AM Andrew Sampson ***@***.***> wrote:
My patches were specifically done to fix crashes caused by long-standing
bugs in the base game. The base artifacts in my release work fine, the
launcher is just broken. You can bypass it entirely.
On Tue, Dec 14, 2021 at 10:57 AM Lucas C ***@***.***> wrote:
> You can apply my patches to either version of the game, but I would
> recommend sticking to the clean install until Project Dreamland is updated.
> My patches also solve crashes, so you don't need to worry about that.
>
> —
> You are receiving this because you commented.
>
>
> Reply to this email directly, view it on GitHub
> <#10 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AAJ4VNNUCYC6LTOIKPIWELLUQ6HSXANCNFSM5J7ZW6WQ>
> .
> Triage notifications on the go with GitHub Mobile for iOS
> <https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675>
> or Android
> <https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.
>
>
--
Andrew Sampson, CEO.
Rainway, Inc.
rainway.com
@andrewmd5 <https://twitter.com/AndrewMD5>
--
Andrew Sampson, CEO.
Rainway, Inc.
rainway.com
@andrewmd5 <https://twitter.com/AndrewMD5>
|
Thank you very much for all the clarifications! |
AndrewMD5 and Lulech23, You are talented programmers who are concerned with preserving a true classic abandoned by the parent company: Midway Games. From my humble point of view, what is right is for you to join forces and work together on the project. Each one did what they could and the union of their parts will deliver an exceptional result! All the best ever! |
@andrewmd5 Definitely no offense or "advertising" intended—I simply saw that this project has not been updated in years, and until today, open issues had no response. Seeing as this repo is referenced just about everywhere as the place to find updated info on the game, it seemed posting here was most likely to help people looking for a fix. Unfortunately, even working around the launcher did not fix all the issues with the game for me, plus the glaring intro replacement didn't sit well. I also do feel that the launcher in its present state is far too complex for what it should be (as evidenced by the very fact its compatibility is easily broken). This is not intended as condescension, but as analysis from one engineer to another. (You will notice I also complimented your work in my article!) Looking forward to your source port! |
Lucas, I just tested your patch with d3d9.dll and wined3d.dll plus the files that come in your patch, and unfortunately, it didn't work. Afterwards I tried to copy all the contents of your patch (without changing anything) and I got a Vulkan1 DLL missing error. As I said earlier, I'm stuck on a cart with Intel HD Graphics 1000 and your patch won't work here, it's too bad. Changing the subject, have you heard or read about the Classic REbirth project? Take a look here: https://appleofeden.de-doc.com/ I am recommending this project to you because it is very similar to yours in DLL architecture and it is not invasive in the game code. The interesting thing about this project is that Gemini did and does everything in DirectX 9. Maybe this project will help you to develop (if you want) a 100% DX9 patch for carts like my Laptop, hehehe. Cheers! Note: There is also this patch for the Metal Gear Solid 2 Substance game: https://github.com/VFansss/mgs2-v-s-fix The programmer did amazing things with this patch and respected all or most of the game's architecture without having to mess with a line of original code. Another awesome project! And a highlight is that the API used is the DirectX 8, same that comes with the game. |
The approach may be similar, but the underlying code is completely different. Looks like a great project, though! Just not really applicable to Area 51. For a 100% DX9 solution, you could delete I don't really see patching up DX9 as a great path forward. OpenGL (WineD3D) and Vulkan (DXVK) will provide much broader support on the devices that need it most. Older devices should be able to just use the original DX9. |
I understand all your words. Really, the Intel graphics chip I have here is pretty old, from 2011. I tried to erase d3d9.dll and what you said really happened: the frame rate was a hell of a lot low and the textures were all blurry. It is a pity... Hey, I edited my comment and added another project for you to take a look at. And then take a look at Gemini's Twitter because there he's been posting about the restoration of the Dark Earth game. Thanks for your attention! |
@andrewmd5 Still waiting for your 1.2 release love when source code gets cleaned. |
I cant run the game, whenever i click new campaign the game goes to black screen then it closes |
Fantastic! Thanks for making this public! |
Leaving this here seeing as this project appears to be abandoned. When I attempted to run the Project Dreamland version of Area 51, I was met with numerous issues on Windows 10. The launcher is totally broken, and bypassing it to get in-game still presents several issues.
As such, I took it upon myself to restore the game from scratch. I took a very different approach from Project Dreamland and focused primarily on fixing the game environment rather than modifying game code (although some modifications were unavoidable). The result is a much more streamlined, more sustainable version of the game that works well on current hardware and should continue to work well into the future!
And yes, online multiplayer works through OpenSpy!
See details and downloads here: https://lucasc.me/post/area-51-2005-windows-10-11-patches-guide
The text was updated successfully, but these errors were encountered: