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I have a map with three layers:
When loading this map into Godot, I get three child nodes below the QodotMap-Node:
These are related with the layers in trenchbroom in the same order. Is there a way to set the names according to the names in trenchbroom?
The text was updated successfully, but these errors were encountered:
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I have a map with three layers:
When loading this map into Godot, I get three child nodes below the QodotMap-Node:
These are related with the layers in trenchbroom in the same order.
Is there a way to set the names according to the names in trenchbroom?
The text was updated successfully, but these errors were encountered: