diff --git a/mods/fiveys_stuff.js b/mods/fiveys_stuff.js index ee3a7389..b3c0a032 100644 --- a/mods/fiveys_stuff.js +++ b/mods/fiveys_stuff.js @@ -1,6 +1,7 @@ -elements.r74n = { +elements.r74n_solid = { color: "#00ffff", - behavior: behaviors.POWDER, + behavior: behaviors.WALL, + name: "r74n", category: "r74n", state: "powder", density: 740, @@ -15,16 +16,13 @@ elements.r74n_water = { density: 74, }; -elements.ice.category = "ices" - elements.frosted_ice = { color: "#c3e2f0", behavior: behaviors.WALL, tempHigh: 5, stateHigh: "water", - tempLow: -9, - stateLow: "frosted_ice", - category: "ices", + temp: -9, + category: "solids", state: "solid", density: 1027, }; @@ -32,9 +30,8 @@ elements.packed_ice = { color: "#d6ebf5", behavior: behaviors.WALL, tempHigh: 5, - stateHigh: "packed_water", - tempLow: -26, - stateLow: "packed_ice", + stateHigh: "solids", + temp: -26, category: "ices", state: "solid", density: 1257, @@ -44,9 +41,8 @@ elements.compressed_ice = { behavior: behaviors.WALL, tempHigh: 5, stateHigh: "compressed_water", - tempLow: -79, - stateLow: "compressed_ice", - category: "ices", + temp: -79, + category: "solids", state: "solid", density: 2007, }; @@ -55,9 +51,8 @@ elements.blue_ice = { behavior: behaviors.WALL, tempHigh: 5, stateHigh: "blue_water", - tempLow: -26, - stateLow: "blue_ice", - category: "ices", + temp: -138, + category: "solids", state: "solid", density: 2657, }; @@ -66,25 +61,24 @@ elements.trench_ice = { behavior: behaviors.WALL, tempHigh: 5, stateHigh: "trench_water", - tempLow: -26, - stateLow: "trench_ice", - category: "ices", + temp: -273, + category: "solids", state: "solid", density: 3017, }; elements.packed_water = { - color: "#d6ebf5", + color: "#1361bf", behavior: behaviors.LIQUID, tempHigh: 100, stateHigh: "steam", tempLow: 0, stateLow: "packed_ice", - category: "ices", + category: "liquids", state: "solid", density: 1337, }; elements.compressed_water = { - color: "#80bbfa", + color: "#144f96", behavior: behaviors.LIQUID, tempHigh: 100, stateHigh: "steam", @@ -107,13 +101,14 @@ elements.blue_water = { }; elements.trench_water = { color: "#00254d", - behavior: behaviors.WALL, - tempHigh: 5, + behavior: behaviors.LIQUID_OLD, + tempHigh: 100, stateHigh: "steam", tempLow: 0, stateLow: "trench_ice", category: "ices", state: "liquid", density: 3097, + viscosity: 1243893 } //If you spot any bugs, let me know! - Fivey1777