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Having a way to pause/exit the command loop would have utility on some situations, like:
1 - logout command - Send the player back to character selection screen
2 - write command - Write big messages (multi-line) into boards, mail, player description, etc
3 - ability to create OLC or compound commands (where you would have to input more than one line of command)
The text was updated successfully, but these errors were encountered:
As per Shawn's suggestion:
For the logout/quit command, have now with state.PlayerManager.removePlayer(player) and player.socket.emit('choose-character', player.socket, { account: player.account });. Create a new Error class (essentially copy/paste the RestrictedCommandError and rename it something like EndCommandLoopError. At the end of your command when you're all done throw that error. Update the commands.js file to specifically catch that error just like it catches RestrictedCommandError but instead of doing break; do return; that will prevent the command event from looping
then when you want to resume the command input event you can do it manually with player.socket.emit('commands', player);
Having a way to pause/exit the command loop would have utility on some situations, like:
1 - logout command - Send the player back to character selection screen
2 - write command - Write big messages (multi-line) into boards, mail, player description, etc
3 - ability to create OLC or compound commands (where you would have to input more than one line of command)
The text was updated successfully, but these errors were encountered: