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It would be useful to have an extra trait called DerivativeFn that computes the analytical derivative for noise functions that support them.
DerivativeFn
trait DerivativeFn<T, const DIM: usize> { fn get_derivative(&self, point: [T; DIM]) -> [T; DIM]; }
One such use case is for generating more realistic terrain, as in https://iquilezles.org/articles/morenoise/
The text was updated successfully, but these errors were encountered:
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It would be useful to have an extra trait called
DerivativeFn
that computes the analytical derivative for noise functions that support them.One such use case is for generating more realistic terrain, as in https://iquilezles.org/articles/morenoise/
The text was updated successfully, but these errors were encountered: