-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathDI_SPORT_WRECK.material
279 lines (244 loc) · 6.56 KB
/
DI_SPORT_WRECK.material
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
import * from "managed_mats.material"
// DI_SPORT_BODY genrated by blender2ogre 0.6.0
material DI_SPORT_BODY : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware none
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_Blue.jpg
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}
material DI_SPORT_BODY_R : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware none
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_Red.jpg
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}
material DI_SPORT_BODY_HW : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware none
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_HW.jpg
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}
// DI_SPORT_SUSP genrated by blender2ogre 0.6.0
material DI_SPORT_SUSP : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_Suspension.png
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}
// DI_SPORT_UNIB genrated by blender2ogre 0.6.0
material DI_SPORT_UNIB : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware none
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_Unibody.png
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}
// DI_SPORT_WHEE genrated by blender2ogre 0.6.0
material DI_SPORT_WHEE : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware none
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_308Wheel.png
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}
// DI_SPORT_TIRE genrated by blender2ogre 0.6.0
material DI_SPORT_TIRE : RoR/Managed_Mats/Base
{
receive_shadows on
technique BaseTechnique
{
pass BaseRender
{
alpha_to_coverage off
colour_write on
cull_hardware none
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit Diffuse_Map
{
texture DI_SPORT_WRECK_BasicTireBand.png
tex_address_mode wrap
scale 1.0 1.0
tex_coord_set 0
colour_op modulate
}
}
}
}