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With external modpack formats - I think the idea would be to effectively "build" the external format directly into the SKCraft pack format, rather than mapping it into the filesystem-based structure that the regular launcher-builder expects as input.
Ya know, yeah that would be an idea, the ability to "import" external modpacks into the modpack creator, rather than supporting external modpack formats directly within the launcher
https://packwiz.infra.link/
Packwiz is an modpack format that is the go to for automatically updating modpacks on third party launchers that do pre-launch commands
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