Correct dimensions when importing by default #51
Replies: 2 comments
-
The materials should already be accounting for the scale value on import. I don't think it's worth changing the default behavior for people that just want to make renders. The units matter more if you want to do physics or incorporate with other real world objects or other importers. I've updated the wiki with information on how to use real world scale. |
Beta Was this translation helpful? Give feedback.
-
Sure, getting the real dimensions via scaling is no problem. However, I would have found it more logical that a value of 1.0 corresponds to the original size and you can then decide whether you want the model to be larger. Overall, this is the best LDraw importer so far. Thank you very much for your time! |
Beta Was this translation helpful? Give feedback.
-
The correct default value for scaling is 0.0004 to import models in Blender at their real dimensions in mm. I would recommend setting the default scaling to 1.0 for the real-world dimensions. When scaling the model, SSS values must be adjusted accordingly.
E.g. a 2x2 plate is: 16 x 16 x 4.8 mm
Beta Was this translation helpful? Give feedback.
All reactions