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Is there a way of setting a max number of jumps, at which point to abort with an incomplete solution? This would be very useful when dealing with time-dependent jumps with Coevolve, where I would like my simulation to naturally abort if my jump rates are larger than I expected
The text was updated successfully, but these errors were encountered:
It seems like it's getting stuck in between DiscreteCallback's, so that I can't catch the infinite loop in the DiscreteCallback. It'll take me a bit to make an MWE, but from my logs it seems like Coevolve is getting stuck in a loop at a point where all reaction rates are 0.
Is there a way of setting a max number of jumps, at which point to abort with an incomplete solution? This would be very useful when dealing with time-dependent jumps with
Coevolve
, where I would like my simulation to naturally abort if my jump rates are larger than I expectedThe text was updated successfully, but these errors were encountered: