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Run Project in fullscreen (to see the problem more clearly)
Change layout
Observed result
Html layers are drawn one after another with a delay
bandicam.2024-11-13.00-18-51-959.mp4
Expected result
To see all the layers drawn at the same time (even if layout takes a little bit longer to load)
More details
The upper layer is drawn last even if it is a non html layer
Chrome, Windows
First affected release:
System details
View details
Platform information
Product: Construct 3 r415 (beta)
Browser: Chrome 130.0.6723.117
Browser engine: Chromium
Context: webapp
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 4 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36
Language setting: en-US
Local storage
Storage quota (approx): 559 gb
Storage usage (approx): 1.7 gb (0.3%)
Persistant storage: No
Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.
Nothing is missing. Everything is OK!
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce G105M (0x00000A68) Direct3D11 vs_4_1 ps_4_1, D3D11)
Major performance caveat: no
Maximum texture size: 8192
Point size range: 1 to 1024
Extensions:
WebM Opus (audio/webm;codecs=opus)
MPEG-4 Opus (audio/mp4;codecs=opus)
MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2)
Video information
Supported decode formats:
As with #8321 it looks like turning off worker mode works around this. However I'm not sure why it doesn't update all the content simultaneously in worker mode - I'll look in to that.
Hi Ashley! Thank you very much for your time to look into that. I tried to turn off worker mode and indeed it's a workaround!
But for issue #8321 isn't working. (I found a workaround for textbox not to show up before layout starts: I keep it invisible and make visible at the first tick using "trigger once". The problem is that at the end of the layout, text box disappears faster than the layout with a noticeable difference and this isn't fixed with worker mode off.)
Thank you very much again.
Congratulations for your amazing work.
When I change layout, if second layout has HTML Layers, they are drawn with a significant delay.
HtmlLayersDelay.zip
Steps to reproduce
Observed result
Html layers are drawn one after another with a delay
bandicam.2024-11-13.00-18-51-959.mp4
Expected result
To see all the layers drawn at the same time (even if layout takes a little bit longer to load)
More details
The upper layer is drawn last even if it is a non html layer
Chrome, Windows
First affected release:
System details
View details
Platform information
Product: Construct 3 r415 (beta)
Browser: Chrome 130.0.6723.117
Browser engine: Chromium
Context: webapp
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
Approx. device memory: 4 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36
Language setting: en-US
Local storage
Storage quota (approx): 559 gb
Storage usage (approx): 1.7 gb (0.3%)
Persistant storage: No
Browser support notes
This list contains missing features that are not required, but could improve performance or user experience if supported.
Nothing is missing. Everything is OK!
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce G105M (0x00000A68) Direct3D11 vs_4_1 ps_4_1, D3D11)
Major performance caveat: no
Maximum texture size: 8192
Point size range: 1 to 1024
Extensions:
EXT_clip_control
EXT_color_buffer_float
EXT_color_buffer_half_float
EXT_depth_clamp
EXT_disjoint_timer_query_webgl2
EXT_float_blend
EXT_polygon_offset_clamp
EXT_render_snorm
EXT_texture_compression_rgtc
EXT_texture_filter_anisotropic
EXT_texture_mirror_clamp_to_edge
EXT_texture_norm16
KHR_parallel_shader_compile
NV_shader_noperspective_interpolation
OES_draw_buffers_indexed
OES_texture_float_linear
WEBGL_blend_func_extended
WEBGL_clip_cull_distance
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_lose_context
WEBGL_multi_draw
WEBGL_polygon_mode
WEBGL_provoking_vertex
WEBGL_stencil_texturing
Audio information
System sample rate: 48000 Hz
Output channels: 2
Output interpretation: speakers
Supported decode formats:
WebM Opus (audio/webm;codecs=opus)
WebM Vorbis (audio/webm;codecs=vorbis)
MPEG-4 Opus (audio/mp4;codecs=opus)
MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2)
MP3 (audio/mpeg)
FLAC (audio/flac)
PCM WAV (audio/wav;codecs=1)
Supported encode formats:
WebM Opus (audio/webm;codecs=opus)
MPEG-4 Opus (audio/mp4;codecs=opus)
MPEG-4 AAC (audio/mp4;codecs=mp4a.40.2)
Video information
Supported decode formats:
WebM AV1 (video/webm;codecs=av01.0.00M.08)
WebM VP9 (video/webm;codecs=vp9)
WebM VP8 (video/webm;codecs=vp8)
MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08)
MPEG-4 H.264 (video/mp4;codecs=avc1.420034)
Supported encode formats:
WebM AV1 (video/webm;codecs=av01.0.00M.08)
WebM VP9 (video/webm;codecs=vp9)
WebM VP8 (video/webm;codecs=vp8)
WebM H.264 (video/webm;codecs=avc1.420034)
MPEG-4 AV1 (video/mp4;codecs=av01.0.00M.08)
MPEG-4 VP9 (video/mp4;codecs=vp9)
MPEG-4 H.264 (video/mp4;codecs=avc1.420034)
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