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When I'm using URP/Lit shader, it got extra option to control intensity of emission (at the bottom of color picker):
However I cannot find such feature in Emission Color for URP/Standard (Metallic).
Basically, despite my emission map, my object is still darker than expected, so I'd like to increase its emission.
I'm missing anything?
The text was updated successfully, but these errors were encountered:
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When I'm using URP/Lit shader, it got extra option to control intensity of emission (at the bottom of color picker):
However I cannot find such feature in Emission Color for URP/Standard (Metallic).
Basically, despite my emission map, my object is still darker than expected, so I'd like to increase its emission.
I'm missing anything?
The text was updated successfully, but these errors were encountered: