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When I try to import a gltf model, this error will occur. How to handle it?
Asset import failed, "Assets/中部_full.gltf" > NullReferenceException: Object reference not set to an instance of an object Siccity.GLTFUtility.Importer.LoadInternal (Siccity.GLTFUtility.GLTFObject gltfObject, System.String filepath, System.Byte[] bytefile, System.Int64 binChunkStart, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Importer.cs:222) Siccity.GLTFUtility.Importer.ImportGLTF (System.String filepath, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Importer.cs:143) Siccity.GLTFUtility.Importer.LoadFromFile (System.String filepath, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations, Siccity.GLTFUtility.Format format) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Importer.cs:30) Siccity.GLTFUtility.GLTFImporter.OnImportAsset (UnityEditor.AssetImporters.AssetImportContext ctx) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Editor/GLTFImporter.cs:33) UnityEditor.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext ctx) (at :0)
The text was updated successfully, but these errors were encountered:
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When I try to import a gltf model, this error will occur. How to handle it?
Asset import failed, "Assets/中部_full.gltf" > NullReferenceException: Object reference not set to an instance of an object
Siccity.GLTFUtility.Importer.LoadInternal (Siccity.GLTFUtility.GLTFObject gltfObject, System.String filepath, System.Byte[] bytefile, System.Int64 binChunkStart, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Importer.cs:222)
Siccity.GLTFUtility.Importer.ImportGLTF (System.String filepath, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Importer.cs:143)
Siccity.GLTFUtility.Importer.LoadFromFile (System.String filepath, Siccity.GLTFUtility.ImportSettings importSettings, UnityEngine.AnimationClip[]& animations, Siccity.GLTFUtility.Format format) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Importer.cs:30)
Siccity.GLTFUtility.GLTFImporter.OnImportAsset (UnityEditor.AssetImporters.AssetImportContext ctx) (at Library/PackageCache/com.siccity.gltfutility@96619fcd48/Scripts/Editor/GLTFImporter.cs:33)
UnityEditor.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext ctx) (at :0)
The text was updated successfully, but these errors were encountered: