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Specular map would be better way to calculate specular coefficient rather than single specular coefficient.
Map can be used same way as normal map or texture.
If no map provided - use single specular coefficient provided Specular is color not just coefficient
The text was updated successfully, but these errors were encountered:
Specular map would be better way to calculate specular coefficient rather than single specular coefficient.
Map can be used same way as normal map or texture.
If no map provided - use single specular coefficient provided
Specular is color not just coefficient
The text was updated successfully, but these errors were encountered: