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Shading - Specular map #14

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Smoria opened this issue Feb 22, 2016 · 0 comments
Open

Shading - Specular map #14

Smoria opened this issue Feb 22, 2016 · 0 comments

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@Smoria
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Smoria commented Feb 22, 2016

Specular map would be better way to calculate specular coefficient rather than single specular coefficient.
Map can be used same way as normal map or texture.
If no map provided - use single specular coefficient provided
Specular is color not just coefficient

@Smoria Smoria changed the title Color - Specular map Shading - Specular map Feb 22, 2016
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