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Shading - Refraction map #17

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Smoria opened this issue Feb 22, 2016 · 0 comments
Open

Shading - Refraction map #17

Smoria opened this issue Feb 22, 2016 · 0 comments

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@Smoria
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Smoria commented Feb 22, 2016

We can store refraction coefficients in map, if no map provided - use single provided coefficient
Also we can pre-calculate refraction maps (DuDv maps) from normal map. http://www.gamedev.ru/code/terms/DuDv

@Smoria Smoria changed the title Color - Refraction map Shading - Refraction map Feb 22, 2016
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