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We can store refraction coefficients in map, if no map provided - use single provided coefficient
Also we can pre-calculate refraction maps (DuDv maps) from normal map. http://www.gamedev.ru/code/terms/DuDv
The text was updated successfully, but these errors were encountered:
We can store refraction coefficients in map, if no map provided - use single provided coefficient
Also we can pre-calculate refraction maps (DuDv maps) from normal map. http://www.gamedev.ru/code/terms/DuDv
The text was updated successfully, but these errors were encountered: