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Paralax mapping can be simply achieved, look at http://www.gamedev.ru/code/terms/ParallaxMapping
but...
BUT IT WILL BE COOL TO USE BUMPS AT GEOMETRY LEVEL
I mean that if we add some mountain on plane - ray must collide with mountain, not only with plane.
Also if we add something like canyon - ray must not collide with plane until it hits canyon side or never.
The text was updated successfully, but these errors were encountered:
Paralax mapping can be simply achieved, look at http://www.gamedev.ru/code/terms/ParallaxMapping
but...
BUT IT WILL BE COOL TO USE BUMPS AT GEOMETRY LEVEL
I mean that if we add some mountain on plane - ray must collide with mountain, not only with plane.
Also if we add something like canyon - ray must not collide with plane until it hits canyon side or never.
The text was updated successfully, but these errors were encountered: