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Geometry/Shading - Paralax mapping #19

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Smoria opened this issue Feb 22, 2016 · 0 comments
Open

Geometry/Shading - Paralax mapping #19

Smoria opened this issue Feb 22, 2016 · 0 comments

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@Smoria
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Smoria commented Feb 22, 2016

Paralax mapping can be simply achieved, look at http://www.gamedev.ru/code/terms/ParallaxMapping
but...
BUT IT WILL BE COOL TO USE BUMPS AT GEOMETRY LEVEL
I mean that if we add some mountain on plane - ray must collide with mountain, not only with plane.
Also if we add something like canyon - ray must not collide with plane until it hits canyon side or never.

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