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main.py
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from object_3d import *
from camera import *
from projection import *
import pygame as pg
class SoftwareRender:
def __init__(self):
pg.init()
self.RES = self.WIDTH, self.HEIGHT = 1600, 900
self.H_WIDTH, self.H_HEIGHT = self.WIDTH // 2, self.HEIGHT // 2
self.FPS = 60
self.screen = pg.display.set_mode(self.RES)
self.clock = pg.time.Clock()
self.create_objects()
def create_objects(self):
self.camera = Camera(self, [-5, 6, -55])
self.projection = Projection(self)
self.object = self.get_object_from_file('resources/t_34_obj.obj')
self.object.rotate_y(-math.pi / 4)
def get_object_from_file(self, filename):
vertex, faces = [], []
with open(filename) as f:
for line in f:
if line.startswith('v '):
vertex.append([float(i) for i in line.split()[1:]] + [1])
elif line.startswith('f'):
faces_ = line.split()[1:]
faces.append([int(face_.split('/')[0]) - 1 for face_ in faces_])
return Object3D(self, vertex, faces)
def draw(self):
self.screen.fill(pg.Color('darkslategray'))
self.object.draw()
def run(self):
while True:
self.draw()
self.camera.control()
[exit() for i in pg.event.get() if i.type == pg.QUIT]
pg.display.set_caption(str(self.clock.get_fps()))
pg.display.flip()
self.clock.tick(self.FPS)
if __name__ == '__main__':
app = SoftwareRender()
app.run()