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global.yml
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############################################################################################################################
## Regenerator, a Perpetual world plugin that integrates with Multiverse, Multiworld and several grief prevention plugins.##
############################################################################################################################
# The main configuration file no longer stores any data relating to what worlds to handle etc.
# For integration configuration, please see the /integrations/<plugin>.yml file associated with your grief protection plugin.
# For world configuration (Such as intervals between chunks), see /worlds/worldname.yml.
############################################################################################################################
# noGriefRun must be set to true if there are no grief prevention plugins installed and you want the plugin to work.
# minTpsRegen is the Minimum TPS that the server must have to perform regeneration.
# defaultAutoRegen sets whether or not or not new worlds that are loaded should have manual regen enabled by default
# defaultManualRegen sets whether or not new worlds that are loaded should have auto regen enabled by default
# percentIntervalRuntime (double) is the percentage of parseInterval that can be used for regeneration tasks. 0.1 is 10%, 0.5 is 50% and 1.0 is 100%.
# parseInterval (long) is the time in seconds between checks for inactive chunks.
# numChunksPerParse (long) is the number of chunks total that can be regenerated per parse. (Additional inactive chunks will be delayed to next parse)
# distanceNearbyMinimum (int) is the number of blocks away a player must be before the regeneration event is allowed to occur.
# targetUnloadedChunks when set to true will cause regenerator to process unloaded chunks when automatically regenerating.
# targetLoadedChunks when set to true will cause regenerator to process loaded chunks when automatically regenerating.
# clearRegeneratedChunksOfEntities when set to true will cause regenerator to clear any living or item based entity from the chunk being regenerated.
# regenerateChunksInUseByPlayers when set to true will regenerate chunks that are currently loaded by players. This may have graphical issues that require a relog.
# excludeEntityTypesFromRegeneration is a string list of all type names (as defined in : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html). This support Forge Entity Types also, for example, CustomNPCs as below.
############################################################################################################################
---
configVersion: 3.3.0
noGriefRun: false
minTpsRegen: 15
defaultAutoRegen: false
defaultManualRegen: false
percentIntervalRuntime: 0.5
parseInterval: 60
numChunksPerParse: 5
distanceNearbyMinimum: 16
targetUnloadedChunks: true
targetLoadedChunks: false
regenerateChunksInUseByPlayers: false
clearRegeneratedChunksOfEntities: false
excludeEntityTypesFromRegeneration:
- CUSTOMNPCS_CUSTOMNPC
cacheChunksOnLoad: false