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Unreal Engine 5 main editor window doesn't receive pointer input #21
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Today it seems that even the "open project" window doesn't receive pointer input (it did when I tested it before). |
I suspect this is similar to #15 and is caused by the window not being on an output located at 0,0. |
I haven't tried with just a single output to eliminate the possibility, but I'm pretty sure I was trying in the "safe" area. Though, maybe if these windows moved themselves to unfortunate coordinates in the X11 space, it could happen I guess. |
Pushed a fix for outputs at different locations, let me know if it works. (negative output coordinates are still broken for now) |
Caught a new crash:
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Yikes, how'd you get that one? |
Tried opening the talos principle 2 and un/fullscreening it a few times |
If that's consistent can you open a separate bug? It's crashing inside Xwayland so I'd be a little surprised if my output changes caused this. |
Can't seem to repro. |
Sorry it took so long, but just pushed a fix for the offset popups. |
Seemed to work at first, but after opening the steam friends window the popup positions went all screwed up again for some reason |
Okay, I think I fixed the popups for real this time. There's still some weirdness in the Steam friends menu popup, but I opened another issue for that. |
Appears to work now! |
It sort of seems to receive keyboard input, but not pointer.
Lots of log, for UE5 you need to open and close windows a bunch of times to get to the editor.
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