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Qt GUI scale issue #491
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This has been reported once before, and seems to be related to an incompatibility between a shader setting and your video card driver. I can't reproduce this, so it's difficult to fix. I'll have a look again though, who knows :) |
Hi @rgovindjee, the only difference with other (working) GL functions that I can see is the use of |
Thanks for looking into this. Unfortunately this doesn't seem to have resolved the problem. We seem to have fixed our error with |
Yes, although it is not actively maintained, so it could be that incompatibilities exist. Could you let me know a bit more about the system you are having these issues on? You were saying both windows and linux, so drivers shouldn't be the problem. What video card do you have? It would be useful if we could reproduce this problem ourselves. |
Hi @rgovindjee, can you check if the size of the symbols scales with the zoom factor? Does the symbol size change when you zoom in/out? |
The symbols increase in size (more pixels) when zooming in, aka stay the same "size" relative to the map terrain texture. I can get system/hardware info in a bit. |
Ok, in that case it looks like the |
I came across this graphics bug on Windows 10. In my case setting python.exe to use "high-performance NVIDIA processor" instead of "integrated graphics" as preferred graphics processor in the NVIDIA control panel fixes the issue. My system configuration is:
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Hey @TejEddineLakhal, thanks a lot, that's a useful suggestion! |
In both WSL (Ubuntu 22.04) and Windows 10 natively I'm seeing a graphics bug when running with Qt graphics where all waypoints appear as giant triangles (see image). Aircraft also appear at a drastically incorrect scale, and this does not change with zoom level. This does not appear in when using
pygame
, but we're having issues with FF mode in pygame (possibly unrelated?), and would therefore like to use Qt.The text was updated successfully, but these errors were encountered: