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I just managed to compile SFGUI for the first time using VS2022. Since I could not get cmake to work, I just created a new VS project, dumped in all source files, and configured it into submission until it worked. I got out a static .lib library.
For this to work, I had to rename all files inside src/SFGUI/Engines/BREW, as it complained about two source files on the same project having the same name. The errors I was getting happened whenever some cpp file in BREW folder called a function defined in his twin cpp file, and linker could not find it.
Is there a better way of solving this issue? Or maybe just renaming them for better VS compatibility in the future is the way to go?
Regards
The text was updated successfully, but these errors were encountered:
Hello
I just managed to compile SFGUI for the first time using VS2022. Since I could not get cmake to work, I just created a new VS project, dumped in all source files, and configured it into submission until it worked. I got out a static .lib library.
For this to work, I had to rename all files inside src/SFGUI/Engines/BREW, as it complained about two source files on the same project having the same name. The errors I was getting happened whenever some cpp file in BREW folder called a function defined in his twin cpp file, and linker could not find it.
Is there a better way of solving this issue? Or maybe just renaming them for better VS compatibility in the future is the way to go?
Regards
The text was updated successfully, but these errors were encountered: