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Releases: TeamPneumatic/pnc-repressurized

4.3.6 release (1.19.2)

17 Jul 17:15
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Added

  • Added some new entity filter modifiers
    • "aquatic", "undead", "arthropod", "illager": all yes/no, e.g. "@living(aquatic=yes)"
    • "type_tag" to check for entity type tags as defined in datapacks, e.g. "@mob(type_tag=minecraft:skeletons)"
    • "entity_tag" to check for entity tags as added with the /tag command, e.g. "@player(entity_tag=marked_player)"
  • Added a couple of methods to prevent Aerial Interface usage by dimension or player
    • Configurable dimension blacklist: aerial_interface_dimension_blacklist in pneumaticcraft-common.toml
    • Check for an entity tag (see /tag command) on the player of pneumaticcraft:no_aerial_interface
  • Pressure Gauge Modules can now be toggled to a simple textual display by right-clicking with a wrench
    • Simpler display is less rendering work, good for gauges only used for redstone emission
    • Also useful to work around an Oculus bug which breaks Pressure Gauge module rendering

Fixed

  • Fixed another fluid dupe with fluid container items in Tanks
  • Fixed a bug in Jack Hammer air usage calculation

6.0.0 beta release for 1.20.1

01 Jul 08:57
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Pre-release

[6.0.0]

  • Ported to 1.20.1
    • Functionally equivalent to 4.3.5 release

4.3.5 Release (1.19.2)

24 Jun 10:26
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[4.3.5]

Added

  • Harvesting Drones now know how to harvest Bamboo

Fixed

  • Fixed a client crash with the Block Tracker when scanning certain block entities
  • Fixed a couple of subtle issues related to spawning mobs while extracting spawners
  • Fixed a couple of missing translations for armor upgrades in the Charging Station GUI
  • Fixed a fluid dupe with fluid container items in Tanks, Kerosene Lamps and Liquid Compressors

4.3.4 Release (1.19.2)

28 Apr 15:34
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Updates

  • Added "setCheckLineOfSight" Lua command to the Drone Interface
    • Used by the "entity_attack" action; when true, drones will only attack entities they have line of sight to
  • Added two security-related drone config settings:
    • allowAnyPlayerVarQuery: allow drones to query the location of other players with the @player=<name> special variable
    • allowTeleportToProtectedArea: allow drones to teleport into areas protected by someone else's security station
    • Both are true by default, but PvP servers might benefit from having these set to false
  • Speed upgrades in an Assembly Controller now reduce the Assembly Drill's braking time (previously it ignored speed upgrades when slowing down at the end of its cycle)
  • Crafting an Air Compressor or Liquid Compressor into its advanced version now preserves any air, fuel and upgrades in the compressor (thanks @ChiefArug)
  • Adjustable fluid filters in Logistic Frame GUI's now show the fluid amount even when it's 1 bucket of fluid
    • Makes it clearer that it's an adjustable amount
    • Also reduced the font scale to 0.5, in line with font scaling for normal item slots

Fixes

  • Fixed crash with Heat Frame if the underlying inventory changes
    • E.g. if a dank/null is removed from its dock
  • Another fix to Heat Frame viewing with Jade
  • Properly mark Kerosene Lamp fake-light blocks as air blocks, so other mods can replace them as needed

5.0.0 alpha release for 1.19.3

27 Feb 09:46
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Pre-release

5.0.0

New

  • Initial alpha release for MC 1.19.3. Functionally the same as the 4.3.3 release for MC 1.19.2.

4.3.3 Release (1.19.2)

26 Feb 12:39
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4.3.3

Fixes

  • Fixed problems with Heat Pipe block update behaviour when placing pipes
  • Fixed Fluid Tanks not saving their item inventory (i.e. the bucket slots)

4.3.2 release (1.19.2)

19 Feb 11:35
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4.3.2

Updates

  • All non-full-cube blocks in the mod are now waterloggable
  • Kerosene Lamp GUI now has a fuel tab showing how long each fuel will burn for (based on lamp's current range)

Fixes

  • Fixed an issue with Kerosene Lamps which could lead to chunk corruption if the level is unloaded with a lit Kerosene Lamp present

4.3.1 release (1.19.2)

14 Feb 15:40
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Fixes

  • Fixed item launch behaviour (Chestplate + Dispenser Upgrade) not working
  • Fixed misleading tooltip in Regulator Module (Regulator Module always regulates to 4.9 bar max when not upgraded)
  • Fixed a Minigun ammo dupe

3.6.0 release (1.18.2)

14 Feb 15:38
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New

  • Added new Solar Compressor, thanks @Daniel0Widing
    • Generates compressed air from sunlight. While generating compressed air, it also generates heat, proportional to how much compressed air is being generated.
    • The efficiency of the compressor increases with its heat up to 350ºC. At that point the compressed air and heat generation remain constant up to 425ºC, at which point the compressor overheats, dumping all accumulated heat and shutting down. In order to restart the compressor, a Solar Wafer has to be right-clicked on it, consuming the wafer.
    • The compressed air production of the compressor is roughly equivalent to the Flux Compressor. The trade-off for getting free compressed air is that the Solar Compressor only works during the day and requires a puzzle-like solution to keep it stable at max efficiency (confirmed possible with max speed upgrades using default configuration).
  • Added new Manual Compressor, thanks @Daniel0Widing
    • Generates compressed air from manual labor (right-clicking) and player hunger.
    • Generates a fixed amount of air each pump cycle, but the more air in the compressor, the longer each compressor cycle takes.
    • Impossible to generate air at pressure greater than 5 bar.

Updates

  • Added a new allow_navigate_to_unloaded_chunks config setting, default false
    • When false, Drones may not navigate (including teleportation) into unloaded chunks
    • Setting this to true can cause server instability, including lockups, so beware

Fixes

  • Fixed a Minigun ammo dupe
  • Fixed Universal Sensor GUI textfield flickering between focused and unfocused for some sensor types
  • Fixed misleading tooltip in Regulator Module (Regulator Module always regulates to 4.9 bar max when not upgraded)
  • Fixed crash with invalid global variable names in the Remote
  • Fixed Jade/Waila info showing on Heat Frame (and possibly other semiblocks)

4.3.0 beta release (1.19.2)

29 Jan 18:00
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New

  • Added new Solar Compressor, thanks @Daniel0Widing
    • Generates compressed air from sunlight. While generating compressed air, it also generates heat, proportional to how much compressed air is being generated.
    • The efficiency of the compressor increases with its heat up to 350ºC. At that point the compressed air and heat generation remain constant up to 425ºC, at which point the compressor overheats, dumping all accumulated heat and shutting down. In order to restart the compressor, a Solar Wafer has to be right-clicked on it, consuming the wafer.
    • The compressed air production of the compressor is roughly equivalent to the Flux Compressor. The trade-off for getting free compressed air is that the Solar Compressor only works during the day and requires a puzzle-like solution to keep it stable at max efficiency (confirmed possible with max speed upgrades using default configuration).
  • Added new Manual Compressor, thanks @Daniel0Widing
    • Generates compressed air from manual labor (right-clicking) and player hunger.
    • Generates a fixed amount of air each pump cycle, but the more air in the compressor, the longer each compressor cycle takes.
    • Impossible to generate air at pressure greater than 5 bar.

Updates

  • Added a new allow_navigate_to_unloaded_chunks config setting, default false
    • When false, Drones may not navigate (including teleportation) into unloaded chunks
    • Setting this to true can cause server instability, including lockups, so beware

Fixes

  • The /pncr global_var delete command now accepts arbitrary strings, in case bad variable names were accidentally added via GPS Tool GUI
  • GPS Tool (and Area Tool) GUI now only allows alphanumeric and underscore characters in variable names
  • Fixed Biodiesel lacking a bucket item and in-world block
  • Fixed Universal Sensor GUI textfield flickering between focused and unfocused for some sensor types
  • Fixed crash with certain invalid entity filter input
  • Fixed entity filters not being able to match players by name, using quoted "player_name" syntax (worked for named entities, but not players)