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Air is occasionally not being filled in with water. #21

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SnakekillerX opened this issue May 2, 2020 · 1 comment
Closed

Air is occasionally not being filled in with water. #21

SnakekillerX opened this issue May 2, 2020 · 1 comment
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bug Something isn't working

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@SnakekillerX
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SnakekillerX commented May 2, 2020

I'm using The Midnight dimension mod and I've decided to flood the entire lower cavern sections of this dimension. The majority of it is flooded as expected, but in the larger cavern areas it is failing to fill several 16 x 16 x 16 cubes of air.

There are 3 or 4 of them in this screenshot. Sometimes they form right next to one another to make a 16 x 16 x 32 pocket of air.

I've also tried to change lateReplacement higher than 0 but the water breaks even worse at anything higher than 1.

Thanks for looking into it.

image

Configuration file

general {
# This is the Biome Black/Whitelist. If it contains *, it is a blacklist. Otherwise, it is a whitelist.
S:biomefilter <
*
*
*
*
*
*
*
*
*
>

# Increase the precision of the biome filter. This may reduce performance.
B:biomeprecision=true

# This is the Dimension Black/Whitelist. If it contains *, it is a blacklist. Otherwise, it is a whitelist.
S:dimension_list <
    4
    4
    4
    4
    4
    4
    4
    4
    4
 >

# Runs the replacement this many ticks after the chunk is generated. Use this if you're having issues with some blocks not being replaced. I strongly recommend that you do not set this above 10. 2-5 should be plenty.
I:lateReplacement=0

# The server's locale
S:locale=en_us

# The highest Y value the block should be replaced at
# Min: -1
# Max: 256
I:maxy <
    60
    23
    23
    23
    23
    23
    23
    23
    23
 >

# The lowest Y value the block should be replaced at
# Min: -1
# Max: 256
I:miny <
    -1
    -1
    -1
    1
    1
    1
    -1
    -1
    -1
 >

# Multiplies the block removal chance by the block's y-value.
B:multiplychance <
    false
    false
    false
    false
    false
    false
    false
    false
    false
 >

# Prevent the world from loading if the mod is improperly configured. This is to prevent terrain from generating without the intended configuration.
B:preventLoadOnFailure=false

# The block id to replace.
S:replaceblock <
    minecraft:air
    midnight:nightstone
    midnight:midnight_mycelium
    midnight:midnight_mycelium
    midnight:midnight_mycelium
    midnight:midnight_mycelium
    midnight:midnight_mycelium
    midnight:midnight_mycelium
    midnight:nightstone
 >

# The block meta to replace. Use -1 for the block's default state.
I:replaceblockmeta <
    -1
    -1
    -1
    -1
    -1
    -1
    -1
    -1
    -1
 >

# Changing this will allow Block Replacer to run again on existing chunks. Useful for doing retrogen on world you've already run the mod on. Back up your world before changing this.
S:replacementChunkKey=DEFAULT_REPLACE_KEY

# What percentage of the blocks get replaced. 0.0D = 0%, 1.0D = 100%
# Min: 0.0
# Max: 1.0
D:replacepercent <
    1.0
    1.0
    0.1
    0.1
    0.1
    0.1
    0.1
    1.0
    0.15
 >

# The block id to replace the block with.
S:replacewith <
    minecraft:water
    minecraft:gravel
    better_diving:seagrass
    better_diving:creepvine
    better_diving:creepvine_seed
    better_diving:creepvine_top
    better_diving:seagrass_tall_bottom
    minecraft:water
    midnight:midnight_mycelium
 >

# The block meta for the replacement block. Use -1 for the block's default state.
I:replacewithmeta <
    -1
    -1
    -1
    -1
    -1
    -1
    -1
    -1
    -1
 >

# Enables using blocks that might crash/lag the game if used to replace other blocks. Enable at your own risk.
B:riskyblocks=true

}

@The-Fireplace The-Fireplace added the bug Something isn't working label Jun 12, 2020
@The-Fireplace
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Try again with version 2.3.0 and comment if this is still an issue.

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