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Gun.cpp
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#include "Gun.h"
#include "TetrisBoard.h"
Gun::Gun() {
int k = 5;
SIZE = 4;
shape[0].setX(k);
shape[1].setX(k);
shape[0].setY(Point::START_Y);
shape[1].setY(Point::START_Y + 1);
for (int i = 2; i < SIZE; i++) {
k++;
shape[i].setX(k);
shape[i].setY(Point::START_Y + 1);
}
setTextColor(whichColor(GUN));
setShape(GUN);
}
void Gun::rotate(int Degree) {
int x, y, k = -1;
switch (Degree) {
case DEG_0:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
shape[i].setX(x - k + 1);
if (i != 0)
shape[i].setY(y + k - 1);
k++;
}
setDegree(DEG_90);
break;
case DEG_90:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
if(i!=0)
shape[i].setX(x - k + 1);
shape[i].setY(y - k + 1);
k++;
}
setDegree(DEG_180);
break;
case DEG_180:
for (int i = SIZE-1; i >= 0; i--) {
x = shape[i].getX();
y = shape[i].getY();
shape[i].setX(x - k);
if(i!=0)
shape[i].setY(y + k);
k++;
}
setDegree(DEG_270);
break;
case DEG_270:
for (int i = 0; i < SIZE; i++) {
x = shape[i].getX();
y = shape[i].getY();
if(i!=0)
shape[i].setX(x + k - 1);
shape[i].setY(y + k - 1);
k++;
}
setDegree(DEG_0);
break;
}
}