Releases: Theseus-Aegis/Mods
Releases · Theseus-Aegis/Mods
Version 1.35.4
Version 1.35.3
Version 1.35.2
Version 1.35.1
FIXED:
- Mission - Fix Jam script ACRE2 mod check (#544)
Version 1.35.0
ADDED:
- Integrated Mission Template Scripts into Mission Functions Library (#535)
- Caves (dark caves framework) (Theseus-Aegis/MissionTemplate#80)
- Reaction (better return fire)
- Surrender (chance of unit to surrender under suppression)
- Monitor Units (units statistics)
- Radio Jamming (#542)
- Insurgents - African & Eastern Groups (#537)
- Medical - Add Fatal Injuries Cardiac Arrest Time Coefficient (#538)
CHANGED:
- Difficulties - Set AI skill to 1.0 and allow maximum Spot Distance and Time in Theseus difficulty (#536)
- Settings - Set Fatal Injuries Player to In Cardiac Arrest (#533)
- Compatibility with Fatal Injuries Cardiac Arrest Time Coefficient
- Insurgents - Separate
CfgGroups
by files (#537)
IMPROVED:
Version 1.34.0
ADDED:
- Heavy Lifter - API to make object liftable directly or add attach/detach actions (#532)
- Heavy Lifter - Support for custom helper objects (#532)
CHANGED:
- Settings - Set AI Damage Threshold to 0.6 (#533)
- Heavy Lifter - Initialize ACE Actions dynamically (#532)
- Optional CUP Vehicles - Updated Heavy Lifter Compatibility for CUP Vehicles 1.17.1 (#530)
FIXED:
- Heavy Lifter - Fix Helper object having visible texture (#532)
Version 1.33.0
ADDED:
- Insurgents - Gear chance settings (#528)
CHANGED:
- Settings - Enabled Remove clan logo from vehicles (#529)
- Settings - Enabled Destroy Vehicles After Cook-off (#529)
IMPROVED:
- Apollo - Add ThingX (PhysX objects) to vehicle classes (#527)
- Spawn unclassed objects on the same height (first change towards better Apollo support for Trenches).