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Orentation may be tricky and could involve a rotate about a point function for Vec3 points
The text was updated successfully, but these errors were encountered:
use the destroyed brick pos as 0,0,0 for the local build away using the face as touching (0,-1,0)
there is a direction vector (-/1,1,-/1) depending on the face to make it point away
destoryedPos + (localPos * direction vector)
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Orentation may be tricky and could involve a rotate about a point function for Vec3 points
The text was updated successfully, but these errors were encountered: