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Xbox Series X|S Controller Not Detected In Game With Proton 9 And (Some) Native Games #8326
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Just a guess, but have you tried turning steam input on or off in the game settings? |
Ah yes, I forgot to mention, I did do this. It makes the controller work, technically, but then the cursor won't "disappear"/stop inputting (biggest issue) and there are no glyphs at all. |
I have a similar issue, but with an 8bitDo Ultimate C Controller. EDIT: Using Fedora 41 |
Is it also under the same circumstances (i.e., only Proton 9 builds? Ruled out Steam Input issues?)? |
Yep, Proton 9, Proton Experimental, Proton-GE, umu, anything not Valve's Proton 8 (or lower). Steam Input setting doesn't seem to change anything either |
Out of interest does doing this fix the issue? |
Enabling Steam Input in general does make the controller input, however the cursor will not disappear or stop inputting (for example, if the cursor is over an interactable object in a game, it will highlight it) and there are no glyphs. |
This issue happens with every game I try, switching to any Proton 8 build at all fixes it,nor did these issues start until Proton 9. Steam detects my controller, other programs detect it, it is only in games. My controller firmware is up to date, I use it wired, and I have tried with and without Xone (patched and unpatched versions for the latest kernels) installed. Protons I have tried are vanilla Proton 9, experimental, and every Proton-GE 9 build.
UPDATE: Maybe related? Some Unity games will not launch under Proton 9, a loading menu of sorts will pop up and then it will crash. House Flipper is on and off an example of this, TCG Card Shop Simulator also does this. Trying to see if I can produce reliable logs.
Currently running on Ultramarine 41 (basically Fedora at the moment).
Small portion of the games I can reproduce this in:
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