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abort() in gamescope::CWaylandInputThread::ThreadFunc #1533
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oops, looks like already reported as 1456 |
as #1456 |
Closing as a duplicate. |
layercak3
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When becoming invisible, a NULL buffer is attached to the toplevel's surface which unmaps it. The compositor resets their state and the surface may also be considered unconfigured. Upon becoming visible, the surface must be re-mapped using the same process during initialization (commit without a buffer and wait for configure) before we begin attaching an actual buffer. The default properties should also be recovered. Fixes: ValveSoftware#1456 Fixes: ValveSoftware#1451 (probably) Fixes: ValveSoftware#1488 (probably) Fixes: ValveSoftware#1533
layercak3
added a commit
to layercak3/gamescope-ghfork
that referenced
this issue
Nov 3, 2024
When becoming invisible, a NULL buffer is attached to the toplevel's surface which unmaps it. The compositor resets their state and the surface may also be considered unconfigured. Upon becoming visible, the surface must be re-mapped using the same process during initialization (commit without a buffer and wait for configure) before we begin attaching an actual buffer. The default properties should also be recovered. Fixes: ValveSoftware#1456 Fixes: ValveSoftware#1451 (probably) Fixes: ValveSoftware#1488 (probably) Fixes: ValveSoftware#1533
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I can reproduce this every time by following the steps on 3.15.9 with game Stray
Launch options:
(monitor is native 4k)
Change resolution in the game to 1920x1080.
Crash
https://github.com/ValveSoftware/gamescope/blob/master/src/Backends/WaylandBackend.cpp#L2361
there are no logs of any kind before the crash happens, it's the first message after resolution change
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