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System Information
Steam Audio 4.5.3
Unreal Engine 5.4.4
Windows 11 x64 23H2
Issue Description
Expected:
When running the game from the UE Editor in a standalone mode, the Steam Audio should be working. No reverb or reflectation sounds at all.
I do found the there's a launch parameter -audiomixer to add, I did but it still doesn't work.
When I play in the editor normally it works great, but using the standalone it just doesn't.
I have enabled reverb and occlusion in the attenuation sound file, I must say that sounds seem to be occluded though without reverb.
If I'm standing inside a room with a beeping sound, I can hear the sound without the reverb, reflections or any effect. But as I exit the room it occluded and I can't hear the sound at all.
I'm trying to figure out if this is saying that the Steam Audio do work? because launching the game in PIE in viewport I do hear all the effects that Steam Audio has to offer.
It's like the SteamAudioReverbSettings are turned off, but there are not.
I have enabled validation in settings, and this line only appears in logs when I launch in standalone.
Don't know if it's related but I throwing any information I can get.
Steps To Reproduce
Steps to reproduce the behavior:
Launch game in PIE as usual the Steam Audio is working as expected.
Launch the game from editor in Standalone mode, the Steam Audio doesn't work.
The text was updated successfully, but these errors were encountered:
elai950
changed the title
Unreal Engine - Steam Audio not working when playing in Standalone
Unreal Engine - Steam Audio reflections not working when playing in Standalone
Dec 5, 2024
System Information
Steam Audio 4.5.3
Unreal Engine 5.4.4
Windows 11 x64 23H2
Issue Description
Expected:
When running the game from the UE Editor in a standalone mode, the Steam Audio should be working. No reverb or reflectation sounds at all.
I do found the there's a launch parameter
-audiomixer
to add, I did but it still doesn't work.When I play in the editor normally it works great, but using the standalone it just doesn't.
I have enabled reverb and occlusion in the attenuation sound file, I must say that sounds seem to be occluded though without reverb.
If I'm standing inside a room with a beeping sound, I can hear the sound without the reverb, reflections or any effect. But as I exit the room it occluded and I can't hear the sound at all.
I'm trying to figure out if this is saying that the Steam Audio do work? because launching the game in PIE in viewport I do hear all the effects that Steam Audio has to offer.
It's like the SteamAudioReverbSettings are turned off, but there are not.
I have enabled validation in settings, and this line only appears in logs when I launch in standalone.
Don't know if it's related but I throwing any information I can get.
Steps To Reproduce
Steps to reproduce the behavior:
The text was updated successfully, but these errors were encountered: