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Unreal Engine - Steam Audio reflections not working when playing in Standalone #392

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elai950 opened this issue Dec 5, 2024 · 0 comments

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@elai950
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elai950 commented Dec 5, 2024

System Information
Steam Audio 4.5.3
Unreal Engine 5.4.4
Windows 11 x64 23H2

Issue Description
Expected:
When running the game from the UE Editor in a standalone mode, the Steam Audio should be working. No reverb or reflectation sounds at all.

I do found the there's a launch parameter -audiomixer to add, I did but it still doesn't work.
When I play in the editor normally it works great, but using the standalone it just doesn't.

image

I have enabled reverb and occlusion in the attenuation sound file, I must say that sounds seem to be occluded though without reverb.
If I'm standing inside a room with a beeping sound, I can hear the sound without the reverb, reflections or any effect. But as I exit the room it occluded and I can't hear the sound at all.
I'm trying to figure out if this is saying that the Steam Audio do work? because launching the game in PIE in viewport I do hear all the effects that Steam Audio has to offer.
It's like the SteamAudioReverbSettings are turned off, but there are not.

image

I have enabled validation in settings, and this line only appears in logs when I launch in standalone.

LogSteamAudio: Warning: Warning: setInputs: invalid IPLfloat32: (&inputs->directivity)->dipoleWeight = 0.000000

Don't know if it's related but I throwing any information I can get.

Steps To Reproduce
Steps to reproduce the behavior:

  1. Launch game in PIE as usual the Steam Audio is working as expected.
  2. Launch the game from editor in Standalone mode, the Steam Audio doesn't work.
@elai950 elai950 changed the title Unreal Engine - Steam Audio not working when playing in Standalone Unreal Engine - Steam Audio reflections not working when playing in Standalone Dec 5, 2024
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