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Depth test does not work. Seems to be a bug somewhere in wgl/glx translation layer. Check if depth buffer size translated correctly
SeriousEditor has the same issue
In D3D mode game does not draw anything with such errors:
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)
Depth test does not work. Seems to be a bug somewhere in wgl/glx translation layer. Check if depth buffer size translated correctly
SeriousEditor has the same issue
In D3D mode game does not draw anything with such errors:
https://github.com/ValveSoftware/wine/blob/proton_3.7/dlls/opengl32/wgl.c
vega 11, amdgpu
glxinfo:
https://pastebin.com/LpjkiwyD
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