forked from graarh/golang-socketio
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathloop.go
237 lines (200 loc) · 4.35 KB
/
loop.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
package gosocketio
import (
"encoding/json"
"errors"
"net/http"
"sync"
"time"
"github.com/VerticalOps/golang-socketio/protocol"
"github.com/VerticalOps/golang-socketio/transport"
)
var (
//QueueBufferSize is the global buffer size for all internal channels and messages.
//It should only be changed before using anything from this package and cannot be changed concurrently.
QueueBufferSize = 50
ErrorWrongHeader = errors.New("Wrong header")
)
/**
engine.io header to send or receive
*/
type Header struct {
Sid string `json:"sid"`
Upgrades []string `json:"upgrades"`
PingInterval int `json:"pingInterval"`
PingTimeout int `json:"pingTimeout"`
}
/**
socket.io connection handler
use IsAlive to check that handler is still working
use Dial to connect to websocket
use In and Out channels for message exchange
Close message means channel is closed
ping is automatic
*/
type Channel struct {
conn transport.Connection
out chan string
header Header
//is closed when no longer alive, useful when
//blocking in select and checking a bool isn't viable
aliveC chan struct{}
alive bool
aliveLock sync.Mutex
ack ackProcessor
server *Server
ip string
requestHeader http.Header
//an attempt to stop bad code from being bad
rh RecoveryHandler
eh ErrorHandler
//for rate limiting
rl rateLimiter
//closed when Server is shutting down
done <-chan struct{}
}
/**
create channel, map, and set active
*/
func (c *Channel) initChannel() {
c.out = make(chan string, QueueBufferSize)
c.ack.resultWaiters = make(map[int](chan string))
c.alive = true
c.aliveC = make(chan struct{})
}
/**
Get id of current socket connection
*/
func (c *Channel) Id() string {
return c.header.Sid
}
/**
Checks that Channel is still alive
*/
func (c *Channel) IsAlive() (alive bool) {
c.aliveLock.Lock()
alive = c.alive
c.aliveLock.Unlock()
return
}
//safely sends a msg into 'out' chan so we don't block forever
//if we're trying to exit
func (c *Channel) sendOut(msg string) {
select {
case c.out <- msg:
case <-c.done:
case <-c.aliveC:
}
}
/**
Close channel
*/
func closeChannel(c *Channel, m *methods) {
c.aliveLock.Lock()
if !c.alive {
//already closed
c.aliveLock.Unlock()
return
}
close(c.aliveC)
c.alive = false
c.conn.Close()
c.aliveLock.Unlock()
m.callLoopEvent(c, OnDisconnection)
}
//start server side channel loops, not client side ones
func (c *Channel) startLoop(m *methods, loop func(*methods) error) {
c.server.inc()
go func() {
defer c.server.dec()
if err := loop(m); err != nil {
c.eh.call(err)
}
}()
}
//incoming messages loop, puts incoming messages to In channel
func (c *Channel) inLoop(m *methods) error {
defer c.rh.call(c)
for {
pkg, err := c.conn.GetMessage()
if err != nil {
select {
case <-c.done:
case <-c.aliveC:
default:
closeChannel(c, m)
return err
}
return nil
}
msg, err := protocol.Decode(pkg)
if err != nil {
closeChannel(c, m)
return err
}
switch msg.Type {
case protocol.MessageTypeOpen:
if err := json.Unmarshal([]byte(msg.Source[1:]), &c.header); err != nil {
closeChannel(c, m)
return err
}
m.callLoopEvent(c, OnConnection)
case protocol.MessageTypePing:
c.sendOut(protocol.PongMessage)
case protocol.MessageTypePong:
default:
c.rl(func() { m.processIncomingMessage(c, msg) })
}
}
}
/**
outgoing messages loop, sends messages from channel to socket
*/
func (c *Channel) outLoop(m *methods) error {
defer c.rh.call(c)
for {
if len(c.out) >= QueueBufferSize-1 {
closeChannel(c, m)
return ErrorSocketOverflood
}
select {
case <-c.done:
closeChannel(c, m)
return nil
case <-c.aliveC:
return nil
case msg := <-c.out:
if err := c.conn.WriteMessage(msg); err != nil {
select {
case <-c.aliveC:
//if the write fails and this case succeeds it's because the connection
//was closed out from under us, don't return an error
return nil
default:
closeChannel(c, m)
return err
}
}
}
}
}
/**
Pinger sends ping messages for keeping connection alive
*/
func pinger(c *Channel) {
interval, _ := c.conn.PingParams()
ticker := time.NewTicker(interval)
defer ticker.Stop()
for {
select {
case <-c.done:
return
case <-c.aliveC:
return
case <-ticker.C:
if !c.IsAlive() {
return
}
c.sendOut(protocol.PingMessage)
}
}
}